Tuesday, May 3, 2016

Quadrant Model of Reality Book 7 Art

Painting

The four cardinal virtues. 1. Codex Aureus of St. Emmeram, Late 10th century; 2. Gospel of Hitda of Meschede, c. 1030. 3. Rhenish Sacramentarium, early 11th century; 4. Sacramentarium of Marmoutier, Autun. 1/2/3 in: KATZENELLENBOGEN (1939). 4. HUBERT et al. (1968/1970).

The ‘quadriga virtutum‘ was in Carolingian times the symbol of the human soul as a carriage with four horses. The wheels gave a further reference to the dynamic character. The cardinal virtues referred to a ‘cardo‘ or pivot, which makes a door turn. The virtues should be regarded, in a metaphorical sense, as the pivot in a human life. In the process of self-knowledge (‘gnothi seauton‘) the division was thought of in qualities, which could improve the quality of life.

‘Num, inquid, currui tuo quartam deese non sentis rotam?’ (Can’t you see that you don’t have the fourth wheel of the wagon), that is the strong remark of count Liuthar to Ekkehard of Meissen and recorded by the German historian Thietmar of Merseburg. It was said on a meeting in the year 1002 AD, concerning the succession to the throne after the sudden death of Otto III in Italy.

HLAWITSCHKA (1978) made an in-depth survey what this expression could mean. He quoted the classical understanding that Ekkehard was no direct relative of the king and had no chance of succession (mangelnde Verwantschaft). Modern investigations resulted in a better insight in the family-relations of the German king and this view did not support the classical interpretation of the expression of Liuthar.

So one has to look further. Searching for an expression which consists of four parts (of which Ekkehard is clearly one missing). There is the (modern) phrase ‘the fifth wheel’, meaning ‘the odd one out’, but this does not refer to a fourth wheel. May be the expression was an invention of the historian Thietmar himself. But what did it mean?

Hlawitschka suggested that the lack of a fourth element (in the character of Ekkehard of Meissen) was a reference to the four cardinal virtues: Prudentia (wisdom/caution), Iustitia (justice), Fortitudo (fortitude/courage) and Temperantia (temperance). His interpretation was based on a common knowledge of the four virtues (‘quadratura mistica‘) in the centuries before and after the first millicennium. Alcuin, Hrabanus Maurus, Halitgar of Cambrai, Ermenrich of Ellwangen and many others used the motif. In particular the Carolingian illustrations provided many examples (‘Besonders sprechend sind die Bildzeugnisse für die Kardinaltugenden in der Karolingischen Malerei‘). Hlawitschka referred to the article of KATZENELLENBOGEN (1939) on the allegories of the virtues and vices in mediaeval art.

The motif of the wheel in relation to the quadripartite division was known to Julianus Pomerius (end fifth century), who recorded in his book ‘De Vita Contemplativa‘: ‘Sed et quatuor flumina quae de paradisi fonte procedunt, vel quatuor Evangelia, divini currus rotae quatuor, et animalia, alae eorum quatuor et facies, dignitatem numeri hujus abunde commendant‘ (MIGNE, 1844/64, PL. 59, Sp. 501). And to the question why there are four is the answer: ‘Quaternarium numerum perfectioni sacratum pene nullus ignorat‘ (EHRHARDT, 1945).

The expression of the historian Thietmar about the fourth wheel should be read as follows: ‘Ekkehard, you are not fit for the kingship, because you lack one of the four cardinal virtues’. Which virtue can only be guessed at, but Thietmar despised Ekkehard’s egocentric actions and blamed him for his lack of humility (‘humilitas‘). The most likely deficient virtue would therefore, be Justitia or Temperantia. In the end, Ekkehard efforts to gain the throne failed, because he was soon afterwards killed by rivaling parties.

This story proves to a certain extend also the importance of tetradic thinking around the year 1000, because it was not necessary to explain this frame of mind to the readers. The same holds for the illustration of the four Christian nations (Slavonia, Germania, Gallia, and Roma), bringing honor to emperor Otto III (fig. 348). Apparently, the symbolism of the tetrad was so strongly embedded in the mind of the intelligentsia at the beginning of the eleventh century, that no further explanation was necessary, being it either four wheels on a carriage or four women bowing for a throne.
















Plato mentioned the (four) virtues in the ‘Politeia‘ (MÄHL, 1969). Aristotle, although an important tetradic-minded philosopher, did not separate them. His inquiries tended towards the logical and physical/biological aspects of the cosmos. Even the Greek cultural development was (at that time) not advanced enough to isolate man completely from his surroundings. This could only happen in the declining years of the cultural period, when the philosopher Zenon of Citium (on Cyprus) – living in the third century BC – gave the virtues a central place as a condition of human happiness. Zenon was the founder of the school of philosophy in the ‘Stoa Poecile’ (‘painted arcade’). He mentioned the four principal virtues in a (lost) work on the affects:

————————— Prudentia wisdom/caution

————————— Fortitudo courage/power

————————— Temperantia temperance/consideration

————————— Justitia justice/righteous

Since then these virtues are also called the stoic virtues. They coincide with the four positions in a (quadralectic) communication:

I. Prudence as a beginning and end, with all the opportunities of an unknown future and the knowledge of an invisible past;

II. Fortitude as a dynamic interference with the universe, a time of decision and action;

III. Temperance as a tightening up of the reins, establishing the boundaries and obeying them. And finally,

IV. Justice as a fair and right way to deal with (the feelings of) other human beings.

















The temperaments of Francisco Goya (1746 – 1828). Four pen drawings by Goya (1797/1798). Prado, Madrid. In: NORDSTROM (1961; 1962) and WYNDHAM LEWIS (1968).

A comparison between the different interpretations of the temperaments and their associated animals is given below:


It is recorded in the nursery rhyme (song in a four-poster bed):

.

fourposter

———— Matthew, Mark, Luke and John,

———— Bless the bed that I lie on.

———— Two to foot and two to head,

———— Four to carry me when I’m dead.


Early Christian (Latin) Bible texts – in particular those of North-African origin – gave a different sequence of the evangelists: Matthew, John, Luke and Mark. Their sequence changed to the present one (Matthew, Mark, Luke, John) only at the end of the fourth century (384 AD), in the Latin translation by St. Jerome, the so-called ‘Vulgata‘ (HENDERSON, 1987).

The symbolism of the four evangelists is derived from the Bible book Ezekiel and the Revelations of St. John. Ezekiel wrote his visions during the Babylonian exile. He saw a whirlwind coming from the north, with a great cloud and a fire. In it, he saw four living creatures (called the ‘zooia‘ in the Revelations of St. John). The ‘tetramorph‘ became the symbol of the four evangelists and was compared to the works of Christ (MEYR, 1975


Known as Ganga-Satluj Ka Maidaan (गँगा सतलज का मैदान), this area is drained by 16 major rivers. The major Himalayan Rivers are the Indus, Ganges, and Brahmaputra. These rivers are long,and are joined by many large and important tributaries. Himalayan rivers have long courses from their source to sea.(in India Arabian sea and Bay of Bengal)

16 is the squares of the quadrant model






The period of renewed attention of the virtues took place in the Roman cultural presence during the first half of the first century BC. It found in Cicero (106 – 43 BC) its most important representative. The three books of the ‘De officiis‘ were inspired by the work of the Stoic Panaetius, living in the second century BC. The cardinal virtues were summed up as follows (MILLER, 1921; Book I, V):

1. The full perception and intelligent development of the true (wisdom);

2. The conservation of organized society, with rendering to every man his due, and with the faithful discharge of obligations assumed (justice);

3. The greatness and strength of a noble and invincible spirit (fortitude/ courage);

4. The orderliness and moderation of everything that is said and done, wherein consist temperance and self-control (temperance).

It can be noted that, the sequence of the virtues does not follow the Greek/Zenonian succession. Cicero placed the courage in the Third Quadrant, and it became therefore the most ‘visible’ of the four virtues. Compared to the ‘classical’ sequence: (1) Prudence – (2) Fortitude – (3) Temperance – (4) Justice is the ‘Ciceronian’ order given as: 1 – 4 – 2 – 3. It is hard to prove that Cicero employed such a succession on purpose, but in the light of his position in the Roman cultural history – living in the (interpreted) third part of the Third Quadrant (III,3) – such a choice would be understandable.

The theme of the virtues was further elaborated by the Church Fathers. Ambrosius (c. 340 – 397 AD) used – in his book ‘De officiis ministrorum‘ – the Platonic-Stoic quadripartite scheme of virtues, which was directly taken from Cicero (including the title). Ambrosius was, in his writings ‘In Lucam’ and ‘De Paradiso’, heavily indebted to Philo of Alexandria, by connecting the Rivers of Paradise with the four main virtues: ‘The Cardinal Virtues could also be set in a wider and more flexible context (..) by correlating them with other groups of four, such as the four Rivers of Paradise, the horns of the altar (horns of consecretation; fig. 344/345), the Evangelists, major prophets, early Fathers.’









The Saxophone Four was a saxophone quartet that played on Main Street U.S.A.. It consisted of members of the Main Street Philharmonic marching band.
The group that performed as Main Street Saxophone Four now plays during live shows in the Storybook Circus part of Fantasyland: Giggle Gang and Wowzer.



In music there are four types of triads

Use this chart to reference the four types of triads.
Major
Minor
Augmented
Diminished

Major triads contain a major third and perfect fifth interval, symbolized: R 3 5 (or 0–4–7 as semitones) About this sound play
minor triads contain a minor third, and perfect fifth, symbolized: R ♭3 5 (or 0–3–7) About this sound play
diminished triads contain a minor third, and diminished fifth, symbolized: R ♭3 ♭5 (or 0–3–6) About this sound play
augmented triads contain a major third, and augmented fifth, symbolized: R 3 ♯5 (or 0–4–8) About this sound play

Major triads contain a major third with a minor third stacked above it, e.g., in the major triad C–E–G, the interval C–E is major third and E–G is a minor third.
minor triads contain a minor third with a major third stacked above it, e.g., in the minor triad A–C–E (A minor), A–C is a minor third and C–E is a major third.
diminished triads contain two minor thirds stacked, e.g., B–D–F (B dim)
augmented triads contain two major thirds stacked, e.g., D–F♯–A♯ (D aug).



Jewish history works in strange and surprising ways. A perfect example is how the Diaspora spread from Babylonia to North Africa and Spain. Oddly enough, it began with a kidnapping.

For centuries, the yeshivas of Babylonia, the birthplace of the Talmud, were the center of Jewish life. At the end of the 8th century, however, they faced a serious economic crisis, as yeshivas are wont to do. They therefore adopted the time-honored formula of sending fundraisers overseas. And because the situation was so desperate, they did not just send out any collectors. They sent the heads of the yeshivas themselves, along with their wives and families. The names of three of them are known to us: Rabbi Shmaryahu, Rabbi Chushiel, and Rabbi Moshe. The fourth man has remained anonymous.

The four great rabbis set out together, but in those times, the Mediterranean was a dangerous place. Aside from the storms and the uncertain fate of ships, pirates abounded. And not only did these pirates look for booty, they looked for people whom they could kidnap and sell on the slave market.

The pirates knew that if they could capture Jews, especially prominent Jews, they could collect a great ransom. Redeeming the kidnapped is one of the primary mitzvos of the Torah. We’re even allowed to sell a Torah scroll to raise money to save a Jew. Jewish law always had its priorities straight. Jews are not museums, not artifacts, and not a culture – we’re people. People have to be saved from kidnappers. A Torah scroll won’t do anyone any good if there are no Jews to learn from it.

Aware of this, the pirates were always on the lookout. They had spies, informers who told them, “This-and-this ship is sailing from this-and-this port with these-and-these people.” The pirates got wind of the fact that there were four great rabbis on this ship, and two or three days out of port, the rabbis were captured.

The rabbis were brought to the slave markets in Alexandria, where Rabbi Shmaryahu was ransomed. But the pirates were unable to get a high enough price for all four rabbis, so the remaining captives were brought west to the slave markets of Tunis and Fez.

Back then, Tunis and Fez were like the Western frontier. There were Jews there, but they were never able to attract great rabbinic leadership. So now they saw a golden opportunity, and they struck a deal. They told the pirates, “Before we bid on the rabbis, we’d like to talk to them.”

Then they made the rabbis an offer. They would ransom them, but they wanted them to stay and build up a thriving Jewish community.

Rabbi Chushiel and his son Rabbi Chananel agreed. Rabbi Moshe was ransomed in Spain, though according to the legend, his wife, unfortunately, threw herself into the Mediterranean and drowned rather than submit to the advances of the pirate leader. The fourth rabbi was sold off in Sicily.

From these rabbis grew strong Jewish communities, and that is how the scene began to shift. As we know from the history of American Jewry, it only takes a few great people to make a difference. The four rabbis built yeshivas, and eventually students emigrated to come and learn with them. They set a standard that changed the entire complexion of Jewish life so that within 50 to 80 years, North African Jewry no longer felt subservient to Babylonian rule. And that is how the west opened up. Jewish history develops through unexpected twists and turns.


e smaller four-cornered garment, the arba kanfos," that men wear throughout the day, there is also the larger tallis, which men wear only during the morning prayers. This is also called a tallis gadol, which means something like "large wrap-around garment." Some peoplecall this a "prayer shawl," but it is supposed to be much larger than a shawl. The tallis, since it has four corners, must also have tzitzis, and the Laws for them are the same.

Before putting on any four-cornered garment, we must carefully check each corner to make sure the tzitzis are on correctly. For example, every morning, when we get dressed, and we put on our small "arba kanfos," we may not put it on before we have checked to make sure the tzitzis are intact. If the tzitzis were bought from a reliable store, we do not have to check everything about the tzitzis. We just have to check that none of the strings have been torn off, and that each is at least about 1 and 1/2 inches long. If one string has torn and is now less than that length, the tzitzis are still acceptable. If two or more strings on the same corner have torn, and are both now shorter than 1 and 1/2 inches long, then the tzitzis are invalid and must be replaced. You can usually take it to a good Judaica store and ask them to do this for you for a small fee.

The same is true for a tallis, of course.
Hashem told Moses, Speak to the Children of Israel and tell them that they should make "tzitzis" on the corners of their clothing. This pertains to all generations of Jews.

You shall put on the tzitzis of each corner one thread of t'chailes.

You will have these tzitzis, and when you see them you will remember all the Commandments of Hashem and you will do them, and you will not pursue the desires of you hearts or eyes.

So that you remember and do all My Commandments, and you will be holy to your G-d. For I am Hashem your G-d Who has taken you out of Egypt so that I could be your G-d.

I am Hashem your G-d.












Art

painting

The Deposition (also called the Florence Pietà, the Bandini Pietà or The Lamentation over the Dead Christ) is a marble sculpture by the Italian High Renaissance master Michelangelo. The sculpture, on which Michelangelo worked between 1547 and 1553, depicts four figures: the dead body of Jesus Christ, newly taken down from the Cross, Nicodemus (or possibly Joseph of Arimathea), Mary Magdalene and the Virgin Mary. The sculpture is housed in the Museo dell'Opera del Duomo in Florence.

Duplo[1] (trademarked as DUPLO) is a product range of the construction toy Lego, designed for children aged 1½ to 5 years old. Duplo bricks are twice the length, height and width of traditional Lego bricks, making them easier to handle and less likely to be swallowed by younger children. Despite their size, they are still compatible with traditional Lego bricks. Initially launched in 1969, the Duplo range has gone on to include sets with figures, cars, houses and trains.

This was one of the first plastic brick sets.

Duplo is manufactured in Nyíregyháza, Hungary.[2]
History
Duplo bricks alongside a smaller red regular-sized Lego brick
Duplo and regular-sized Lego compatibility demonstrated

Duplo bricks were introduced in 1969, in four colors: red, yellow, blue, and white.

The studs on the top of legos kind of fit a quadrant formation, and that is the method by which they are attached.














music



The modern banjo comes in a variety of forms, including four- and five-string versions. A six-string version, tuned and played similarly to a guitar, has gained popularity. In almost all of its forms, banjo playing is characterized by a fast arpeggiated plucking, though there are many different playing styles.

Four-string banjos, both plectrum and tenor, can be used for chordal accompaniment (as in early jazz), for single string melody playing (as in Irish traditional music), in "chord melody" style (a succession of chords in which the highest notes carry the melody), in tremolo style (both on chords and single strings), and a mixed technique called duo style that combines single string tremolo and rhythm chords.

Plectrum banjo Edit
The plectrum banjo is a standard banjo without the short drone string. It usually has 22 frets on the neck and a scale length of 26 to 28 inches, and was originally tuned C3 G3 B3 D4. It can also be tuned like the top four strings of a guitar, which is known as "Chicago tuning." As the name suggests, it is usually played with a guitar-style pick (that is, a single one held between thumb and forefinger), unlike the five-string banjo, which is either played with a thumbpick and two fingerpicks, or with bare fingers. The plectrum banjo evolved out of the five-string banjo, to cater to styles of music involving strummed chords. The plectrum is also featured in many early jazz recordings and arrangements.

The four-string banjo is used from time to time in musical theater. Examples include: Hello, Dolly!, Mame, Chicago, Cabaret, Oklahoma!, Half a Sixpence, Annie, Barnum, The Threepenny Opera, Monty Python's Spamalot, and countless others. Joe Raposo had used it variably in the imaginative 7-piece orchestration for the long-running TV show Sesame Street, and has sometimes had it overdubbed with itself or an electric guitar. The banjo is still (albeit rarely) in use in the show's arrangement currently.


J Kwon's song Tipsy was a hit when it came out. It begins with 1 here comes the 2 to the 3 to the 4. He begins it by saying the quadrant model four.



"Four Sticks" is a song by the English rock band Led Zeppelin from their 1971 fourth album and is the sixth track from the LP. The title came from the fact that drummer, John Bonham, played with two sets of two drumsticks, totalling four.[3] His decision to play the song with four sticks was a result of him being very frustrated with not being able to get the track down right during recordingsessions at Island Studios. After he grabbed the second pair of sticks and beat the drums as hard as he could, he recorded the perfect take and that was the one they kept. This song was particularly difficult to record, and required more takes than usual.[3] John Paul Jones played a VCS3 synthesizer on the track.


"Four Kicks" is the second single taken from Aha Shake Heartbreak which is the second album by the American rock band Kings of Leon. It peaked at number 24 in the UK singles chart and number 32 in the Irish singles chart.

The song's name is reminiscent of Led Zeppelin's Four Sticks, as is the guitar riff.















There are four types of filters

four basic types of filters: low-pass, high-pass, band-pass, and band-reject. Low-pass and high-pass filters should already be familiar to you—they are exactly like the "tone" knobs on a car stereo or boombox. A low-pass (also known as high-stop) filter stops, or attenuates, high frequencies while letting through low ones, while a high-pass (low-stop) filter does just the opposite.



Ireland has historically been divided into four provinces: Connacht, Leinster, Munster and Ulster.



Dance


In 1968 synchronised swimming became officially recognized by FINA as the fourth water sport next to swimming, platform diving and water polo.

In the United States each swimmer may compete in up to three of the following routine events: solo, duet, trio, combo (consisting of eight to ten swimmers), and team (consisting of four to eight swimmers).

The fourth is always different





In competitive diving, during the flight of the dive, one of four positions is assumed:

straight – with no bend at the knees or hips (the hardest of the four)
pike – with knees straight but a tight bend at the hips (the median in difficulty of the four.) The open pike is a variant where the arms are reached to the side, and the legs are brought straight out with a bend in the hips.
tuck – body folded up in a tight ball, hands holding the shins and toes pointed (the easiest of the four.)
free – indicates a twisting dive, and a combination of other positions. In the transition between two positions the diver may for example bend their legs or curve at the waist, and points will not be deducted for doing so.

These positions are referred to by the letters A, B, C and D respectively.








artistic cycling is performed within a quadrant

The riding area for artistic cycling is a wooden court, which also serves cycle ball competitions, that ranges in dimensions from 9 x 12 meters to 11 x 14 meters, where the maximum size is mandated for international competitions.

Three concentric circles are taped or painted at the center of the court with diameters (measured to the outside edge of the line) of 0.5, 4, & 8 meters. Four half-meter hashes extend radially from the four quadrants of the middle circle.

A clear area of 0.5 to 2 meters must be free of all immovable objects around the perimeter of the court. Two meters is required for international competitions.


Cycle speedway is raced by individuals, pairs or teams. Each race is contested by up to four riders, and a match normally consists of eight to twenty-four races. Points are awarded for placings in each race. A race day fixture might take in up to two, three or more matches. In a team event, the winning team is the one with most points at the end of the day.

Races involve up to four riders racing anticlockwise round four laps of the track, the winner being the first across the line. The number of laps varies with the age of the riders but is usually 4 laps for a single race. Competitors use a lightweight single-speed bicycle equipped with a freewheel but without brakes, often a stripped-down mountain bike frame is adequate for beginners although specialist machines are used by the top racers. Riders slide their left foot along the track as they race round turns. Physical contact is legal and often necessary; clothing usually covers the whole body from the neck down, with padding for knees, elbows and hips; helmets are also required since their introduction in 1999,[citation needed] there has never been an accident in cycle speedway resulting in serious injury or death.


Four-cross (4X), also called mountain-cross, not to be confused with fourcross, is a relatively new style of mountain bike racing where four bikers race downhill on a prepared, BMX like, track, simply trying to get down first. These bikes are generally either full suspension with 3 to 4 inches of travel, or hardtails, and typically have relatively strong frames. They run a chainguide on front and gears on the back. They have slack head angles, short chainstays and low bottom brackets for good cornering and acceleration. In recent years the tracks raced on have been rougher and less like those used in BMX.

The current world champion is Joost Wichman.

Four-cross was added to the UCI Mountain Bike World Cup and the UCI Mountain Bike & Trials World Championships in 2002, replacing dual slalom. It was removed from the World Cup following the 2011 series. A replacement world series, the 4X Pro Tour, was launched in 2012.


Fourcross is a form of four-wheeled downhill mountain biking, pioneered in Canada and the United States. It has the benefit of being suitable for disabled riders. The sport each year is part of the Crankworx festival



Wind conditions can also make otherwise routine sections of a course potentially selective. Cyclists have been finding that three- or four-spoked composite front wheels are more stable when confronting crosswinds.[4] Crosswinds, particularly, alter the position of the "shadow" when drafting a rider, usually placing it diagonally behind the lead rider.

Capoeira (/ˌkæpuːˈɛərə/; Portuguese pronunciation: [kapuˈejɾɐ]) is a Brazilian martial art that combines elements of dance,[1][2][3] acrobatics[4] and music, and is sometimes referred to as a game.

There are four basic kinds of songs in capoeira, the Ladaínha, Chula, Corrido and Quadra. The Ladaínha is a narrative solo sung only at the beginning of a roda, often by a mestre (master) or most respected capoeirista present. The solo is followed by a louvação, a call and response pattern that usually thanks God and one's master, among other things. Each call is usually repeated word-for-word by the responders. The Chula is a song where the singer part is much bigger than the chorus response, usually eight singer verses for one chorus response, but the proportion may vary. The Corrido is a song where the singer part and the chorus response are equal, normally two verses by two responses. Finally, the Quadra is a song where the same verse is repeated four times, either three singer verses followed by one chorus response, or one verse and one response.


Malla-yuddha (Devanagari: मल्लयुद्ध,[1] Bengali: মল্লযুদ্ধ, Kannada: ಮಲ್ಲಯುದ್ಧ, Telugu: మల్ల యుద్ధం malla-yuddhaṁ, Tamil: மல்யுத்தம் malyutham, Thai: มัลละยุทธ์ mạllayutṭh̒) is the traditional South Asian form of combat-wrestling[2] created in what is now India, Pakistan, Bangladesh, Nepal and Sri Lanka. It is closely related to Southeast Asian wrestling styles such as naban and is the ancestor of kusti.

Malla-yuddha incorporates grappling, joint-breaking, punching, biting, choking and pressure point striking. Matches were traditionally codified into four types which progressed from purely sportive contests of strength to actual full-contact fights known as yuddha.[3] Due to the extreme violence, this final form is generally no longer practised. The second form, wherein the wrestlers attempt to lift each other off the ground for three seconds, still exists in south India. Additionally, malla-yuddha is divided into four styles, each named after Hindu gods and legendary fighters: Hanumanti concentrates on technical superiority, Jambuvanti uses locks and holds to force the opponent into submission, Jarasandhi concentrates on breaking the limbs and joints while Bhimaseni focuses on sheer strength.




















Muay Thai] is referred to as the "Art of Eight Limbs" or the "Science of Eight Limbs", because it makes use of punches, kicks, elbows and knee strikes, thus using eight "points of contact", as opposed to "two points" (fists) in boxing and "four points" (hands and feet)


Pradal Serey (Khmer: ប្រដាល់សេរី) or Kun Khmer (Khmer: គុណខ្មែរ) is an unarmed martial art and combat sport from Cambodia.[1] In Khmer, pradal means fighting or boxing and serey means free. Thus, pradal serey may be translated as "free fighting". The sport consists of stand up striking and clinch fighting where the objective is to knock an opponent out, force a technical knockout, or win a match by points.

Pradal Serey is most well known for its kicking technique, which generates power from hip rotation rather than snapping the leg, Pradal Serey consists of four types of strikes: punches, kicks, elbows and knee strikes.


Jūnshì Sǎndǎ (Mandarin Chinese, Military Free Fighting): A system of unarmed combat that was designed by Chinese Elite Forces based upon their intense study of traditional martial arts such as traditional Kung Fu, Shuai Jiao, Chin Na and modern hand-to-hand fighting and combat philosophy to develop a realistic system of unarmed fighting for the Chinese military. Jùnshì Sǎndǎ employs all parts of the body as anatomical weapons to attack and counter with, by using what the Chinese consider to be the four basic martial arts techniques:

Da – Upper-Body Striking – using fists, open hands, fingers, elbows, shoulders, forearms and the head
Ti – Lower-Body Striking – including kicks, knees and stomping
Shuai – Throws – using Wrestling and Judo-like takedowns and sweeps, and
Chin-Na – Seizing – which includes jointlocks, strangulation and other submissions



Savate (French pronunciation: [saˈvat]), also known as boxe française, French boxing, French kickboxing or French footfighting, is a French martial art which uses the hands and feet as weapons combining elements of western boxing with graceful kicking techniques.

In competitive or competition savate which includes Assaut, Pre-Combat, and Combat types, there are only four kinds of kicks allowed along with four kinds of punches allowed:

Kicks[edit]
fouetté (literally "whip", roundhouse kick making contact with the toe—hard rubber-toed shoes are worn in practice and bouts), high (figure), medium (médian) or low (bas)
chassé (side ("chassé lateral") or front ("chassé frontal") piston-action kick, high (figure), medium (médian) or low (bas)
revers, frontal or lateral ("reverse" or hooking kick) making contact with the sole of the shoe, high (figure), medium (médian), or low (bas)
coup de pied bas ("low kick", a front or sweep kick to the shin making contact with the inner edge of the shoe, performed with a characteristic backwards lean) low only[15][16]
Punches[edit]
direct bras avant (jab, lead hand)
direct bras arrière (cross, rear hand)
crochet (hook, bent arm with either hand)
uppercut (either hand)
Savate did not begin as a sport, but as a form of self-defence and fought on the streets of Paris and Marseille. This type of savate was known as savate de rue. In addition to kicks and punches, training in savate de rue (savate defense) includes knee and elbow strikes along with locks, sweeps, throws, headbutts, and takedowns.[17][18][19][20]


Bartitsu is an eclectic martial art and self-defence method originally developed in England during the years 1898–1902. In 1903, it was immortalised (as "baritsu") by Sir Arthur Conan Doyle, author of the Sherlock Holmes mystery stories.[1] Although dormant throughout most of the 20th century, Bartitsu has been experiencing a revival since 2002.

Barton-Wright encouraged members of the Bartitsu Club to study each of the four major hand-to-hand combat styles taught at the Club, each of which broadly corresponded to a different "range" of personal combat.




The following are principles that Lee incorporated into Jeet Kune Do.[6] Lee felt these were universal combat truths that were self-evident, and would lead to combat success if followed. Familiarity with each of the "Four ranges of combat", in particular, is thought to be instrumental in becoming a "total" martial artist.

Four ranges of combat
Punching
Kicking
Trapping
Grappling
Jeet Kune Do students train in each of the aforementioned ranges equally. According to Lee, this range of training serves to differentiate JKD from other martial arts. Lee stated that most but not all traditional martial arts systems specialize in training at one or two ranges. Lee's theories have been especially influential and substantiated in the field of mixed martial arts, as the MMA Phases of Combat are essentially the same concept as the JKD combat ranges. As a historic note, the ranges in JKD have evolved over time. Initially the ranges were categorized as short or close, medium, and long range.[3] These terms proved ambiguous and eventually evolved into their more descriptive forms, although some may still prefer the original three categories.


The Lockdown is a variant of half guard where the defending practitioner further intertwines the legs to achieve a figure four. Using the more extended of their legs, the practitioner traps and drives the foot of the opponent upward; thereby attempting to limit the ability of the opponent to pass to full mount or side control. This position offers a slightly higher likelihood of executing successful sweeps, or reversals, while also offering limited submission options.


Kami shiho gatame (上四方固, "upper four quarter hold down"), and its variations kuzure kami shiho gatame (崩上四方固, "broken upper four quarter hold down"), are the most common pinning holds applied from the north–south position in combat sports using a gi[citation needed]. Kami shiho gatame involves pinning the opponent's arms to his or her side, typically by grabbing the opponent's belt and using the arms to press the arms of the opponent inwards. Kuzure-kami-shiho-gatame is similar, except that one or both arms of the opponent aren't pinned to the side, but can be controlled by for instance pinning them in between an upper arm and a knee.


In shootboxing fighters are awarded points for their success in striking, throwing, and applying standing submission holds to their opponent. They are also given points for four categories of performance: number of times down, amount of damage done to opponent, number of clean hits, and aggressiveness.


Kendo (剣道 kendō?, lit. "sword way") is a modern Japanese martial art, which descended from swordsmanship (kenjutsu) and uses bamboo swords (shinai) and protective armour (bōgu). Today, it is widely practiced within Japan and many other nations across the world.

Kendo is an activity that combines martial arts practices and values with strenuous sport-like physical activity.

The shinai is meant to represent a Japanese sword (katana) and is made up of four bamboo slats, which are held together by leather fittings. A modern variation of a shinai with carbon fiber reinforced resin slats is also used.[25]


Silambam is a weapon-based Indian martial art from Tamil Nadu, but also traditionally practised by the Tamil community of Sri Lanka and Malaysia. It is closely related to Keralan kalaripayat and Sri Lankan angampora. It derives from the Tamil word silam meaning "hill" and the Kannada word bambu from which the English "bamboo" originates. The term silambambu referred to a particular type of bamboo from the Kurinji hills in present-day Kerala. Thus silambam was named after its primary weapon, the bamboo staff. The related term silambattam often refers specifically to stick-fighting.

Beginners are first taught footwork (kaaladi) which they must master before learning spinning techniques and patterns, and methods to change the spins without stopping the motion of the stick. There are sixteen of them among which four are very important. Footwork patterns are the key aspects of silambam. Traditionally, the masters first teach kaaladi for a long time before proceeding to unarmed combat. Training empty-handed allows the practitioner to get a feel of silambam stick movements using their bare hands, that is, fighters have a preliminary training with bare hands before going to the stick.

16 is the number of squares in the quadrant model. There are four very important patterns in the techniques, reflecting the quadrant four.


The sword in ancient Egypt was known by several names, but most are variations of the words sfet, seft or nakhtui. The earliest bronze swords in the country date back 4000 years. Four types of sword are known to have been used: the ma or boomerang-sword based on the hunting stick, the kat or knife-sword, the khopesh or falchion based on the sickle, and a fourth form of straight longsword. Thekhopesh was used region-wide and is depicted as early as the Sixth Dynasty (3000 BC). It was thick-backed and weighted with bronze, sometimes even with gold hilts in the case of pharaohs. The blade may be edged on one or both sides, and was made from iron or blue steel. The double-edge sword had a leaf-shaped blade, and a handle which hollows away at the centre and thickens at each end. These swords are of various lengths, and were paired with shields. Middle Eastern swords became dominant throughout North Africa after the introduction of Islam, after which point swordsmanship in the region becomes that of Arabian or Middle Eastern fencing.


The sword and broadsword are among the four main weapons taught in the Chinese martial arts, the others being the staff and spear. The order in which these weapons is taught may vary between schools and styles, but the jian is generally taught last among the four.

The 4 main Chinese Martial Arts weapons taught and used in Wushu in Singapore are 1) The Broad Sword (Dao), 2) The Cudgel (Gun), 3) The Sword (Jian) and lastly 4) The Spear (Qiang). The sequence I have introduced the Wushu weapons also notes its’ level of difficulty, with the Broad Sword being the easiest to learn and master and the Spear being the most intricate.


the Four Poisons of Kumdo" are Surprise, Fear, Doubt (or Hesitation) and Confusion.


For Barrel Racing, Camas Prairie Stump Race courses in horse racing are the shapes of quadrants.

A Barrel Racing Course also takes a quadrant formation in which the horse runs.


In Chilean Rodeos the bull can be stopped in four places, and different points are afforded for each place. If the bull is stopped around the head 0 points are given. If it is stopped around the shoulds 2 points. If it is stopped around the waist 3 points. If it is stopped around the rear four points.

Rodeo is a traditional sport in Chile. It was declared the national sport in 1962. It has since thrived, especially in the more rural areas of the country. Chilean rodeo is different from the rodeo found in North America. In Chilean rodeo, a team (called a collera) consisting of two riders (called Huasos) and two horses ride laps around an arena trying to stop a calf, pinning it against large cushions. Points are earned for every time the steer is properly driven around the corral, with deductions for faults. Rodeos are conducted in a crescent-shaped corral called a medialuna.

The sport, in its modern form, is strictly regulated. Chilean Horses are used exclusively and riders are required to wear traditional huaso garb. Rancagua hosts the annual Campeonato Nacional de Rodeo, the nationwide rodeo championship. The greatest rider in the sport's history is considered Ramón Cardemil, who obtained the national title seven times; the last champions were Juan Carlos Loaiza and Eduardo Tamayo. Riders practice in the countryside throughout Chile, but is most popular in the central zone. Even so, huasos have been known to travel hundreds of miles to compete in competitions.

The sport has become so popular that in 2004, more spectators attended rodeo events than professional football matches



Cross country equestrian jumping is an endurance test that forms one of the three phases of the sport of eventing; it may also be a competition in its own right, known as hunter trials or simply "cross-country", although these tend to be lower level, local competitions.

The object of the endurance test is to prove the speed, endurance and jumping ability of the true cross-country horse when he is well trained and brought to the peak of condition. At the same time, it demonstrates the rider's knowledge of pace and the use of this horse across country.

Historically, the so-called 'long format' endurance test included four phases: Phases A and C, Roads and Tracks; Phase B, the Steeplechase; and Phase D, the Cross-Country. Each phase had to be completed in a set time. Phase A of the roads and tracks was a warming-up period, usually done at a brisk trot, for the purpose of relaxing and loosening up both horse and rider. Phase A led directly to the start for Phase B, the steeplechase. This phase was ridden at a strong gallop to achieve an average speed of 24 miles per hour with six to eight jumps. At the end of the steeplechase, the horse and rider went directly into Phase C, the second roads and tracks. This phase was very important for allowing the horse to relax and recover and to get his wind back to normal. The pace is usually a quiet trot, interspersed with periods of walking and an occasional relaxed canter. Some riders also dismounted and ran next to their horse during this section of the test.

The end of Phase C brought the pair to the ten-minute Vet Box prior to starting out on Phase D, the cross-country. Here the horse had a compulsory ten-minute rest allowing a panel of judges and veterinarians to check the horse's temperature, pulse, respiration and soundness. If, in the opinion of the panel, the horse was not fit or sound enough to continue, it was withdrawn from the competition. At this time the horse was sponged down, the tack adjusted and they were prepared for the next phase. Those passing the inspection went to the start box ready for the most exciting phase of the whole endurance test.

Disobediences from the horse[edit]
First refusal or crossing tracks (circling) in front of an obstacle: 20 penalties per obstacle
2nd refusal or crossed tracks at the same obstacle: 40 additional penalties
3rd refusal or crossed tracks at the same obstacle (an "obstacle" includes all its elements): elimination
4th cumulative refusal or crossed tracks on the entire course: elimination


In horse polo each team consists of four mounted players, which can be mixed teams of both men and women.

Each position assigned to a player has certain responsibilities:

Number One is the most offence-oriented position on the field. The Number One position generally covers the opposing team's Number Four.
Number Two has an important role in offence, either running through and scoring themselves, or passing to the Number One and getting in behind them. Defensively, they will cover the opposing team's Number Three, generally the other team's best player. Given the difficulty of this position, it is not uncommon for the best player on the team to play Number Two so long as another strong player is available to play Three.
Number Three is the tactical leader and must be a long powerful hitter to feed balls to Number Two and Number One as well as maintaining a solid defence. The best player on the team is usually the Number Three player, usually wielding the highest handicap.
Number Four is the primary defence player. They can move anywhere on the field, but they usually try to prevent scoring. The emphasis on defence by the Number Four allows the Number Three to attempt more offensive plays, since they know that they will be covered if they lose the ball.
Polo must be played right-handed.


Pato, also called juego del pato (Spanish pronunciation: [ˈxweɣo ðel ˈpato], literally "duck game"), is a game played on horseback that combines elements from polo and basketball. In modern pato, two four-member teams


The QUADRUPED was an NFL draft day competition held in April 1996 for the Jacksonville Jaguars. This competition format is older than all other disc dog competition formats other than the Ashley Whippet and the FDDO formats. Originally a halftime show for football games with four frisbee dog teams competing to be the last team standing. It turned into an open competition where many more than four teams were able to compete. Today we have The QUADRUPED Series, a group of competitions that are a points championship in the United States. The popularity has been so great within the frisbee dog world that it has spread to Europe where it has occurred in several countries.



All competitions approved by World Minigolfsport Federation are played on standardized courses, whose design has been checked to be suitable for competitive play. The WMF currently approves four different course types:

Beton[14] (abbreviated B, sometimes called "Bongni" and named after Paul Bongni of Geneva, Switzerland, "Minigolf" or "Abteilung 1")
Eternite[15] (abbreviated E (in Sweden EB), sometimes called "Europabana", "Miniaturgolf" or "Abteilung 2"),
Felt[16] (abbreviated F or SFR, sometimes called "Swedish felt runs"), and
Minigolf Open System[17] (abbreviated "O", "OS" or "MOS"). The latter non-standardized playing system, MOS, covers all minigolf courses that the three standardized systems (B, E, F) do not cover.


The fountain in juggling is where each hand throws and catches objects and they do not transfer to the opposite hand. This pattern is most commonly used to juggle an even number of objects. In siteswap notation, a four object fountain would be called 4.

Four balls can be juggled. Not really five. Three can be juggled the best. The nature of the quadrant model is the fourth is always different and transcendent.



Gaelic football is one of four sports (collectively referred to as the "Gaelic games") controlled by the Gaelic Athletic Association (GAA), the largest sporting organisation in Ireland
Gaelic Games are sports played in Ireland under the auspices of the Gaelic Athletic Association (GAA). Gaelic football and hurling are the two main games. Other games organised by the GAA include Gaelic handball and rounders.

Women's versions of hurling and football are also played: camogie, organised by the Camogie Association of Ireland, and ladies' Gaelic football, organised by the Ladies' Gaelic Football Association. While women's versions are not organised by the GAA, they are closely associated with it.[1]

Today, Gaelic games are the most popular games in Ireland in terms of supporter attendances at senior games.[2] Despite an economic downturn, attendances in 2009 were up 11% on 2008

Gaelic football[edit]
Further information: Gaelic football
Gaelic football is played by teams of 15 on a rectangular grass pitch with H-shaped goals at each end. The primary object is to score by driving the ball through the goals, known as a goal or by kicking the ball over the bar, this is known as a point. The team with the highest score at the end of the match wins.[4] The female version of the game is known as ladies' Gaelic football and is very similar to the men's game with a few minor rule changes.[5]

Hurling[edit]
Further information: Hurling
Hurling is a stick and ball game played by teams of 15 on a rectangular grass pitch with H-shaped goals at each end. The primary object is to score by driving the ball through the goals or putting the ball over the bar and thereby scoring a point. Three points is the equivalent of a goal. The team with the highest score at the end of the match wins. It is over three-thousand years old, and is said to be the world's fastest field game, combining skills from lacrosse, field hockey, and baseball in a hard-hitting, highly skilled game.[6] The female version of the game is known as camogie and is very similar to hurling with a few minor rule changes.[7] It was founded in 1832.

Gaelic handball[edit]
Further information: Gaelic handball
Gaelic handball is a game where two players use their hands to return a ball against a wall. The game is similar to American handball. There are three codes of handball; 60x30, 40x20 and One Wall. One Wall handball is the most popular international version of handball with it being played in over 30 countries. It is hoped[by whom?] that this version of handball will soon become an Olympic sport. The sport of handball is governed by GAA Handball in Ireland.[8]

Rounders[edit]
Further information: Rounders
Rounders is a bat and ball game which is played in Ireland; a similar version is played in England. Rounders is the least popular of the GAA Gaelic games and is organised by a sub division of the GAA known as the Rounders Council of Ireland. It is similar to softball.[9]


Four corners is a children's game, often played in elementary schools. The object of the game is for players to choose corners of the room and not get caught by the designated "It" player until they are the last remaining participant.



Competitive trampolining routines consist of combinations of 10 contacts with the trampoline bed combining varying rotations, twists and shapes with take-off and landing in one of four positions:

Feet
Seat
Front
Back
A routine must always start and finish on feet. In addition to the 10 contacts with the bed in a routine, competitors must start their routine within 60 seconds after presenting to the judges. They are also are permitted up to one "out bounce", a straight jump to control their height at the end of a routine, before sticking the landing. The trampolinist must stop completely - this means that the bed must stop moving as well - and they have to hold still for a count of 3 seconds before moving.

In competitions, moves must usually be performed in one of the following 3 basic shapes:

Shape Method
Tucked with knees clasped to chest by hands
Piked with hands touching close to feet and both arms and legs straight
Straight body in straight position with legs together, toes pointed, and arms by the sides
A fourth 'shape', known as 'puck' because it appears to be a hybrid of pike and tuck, is often used in multiple twisting somersaults - it is typically used in place of a 'tuck' and in competition would normally be judged as an open tuck shape.

A straddle, or straddled pike is a variant of a pike with arms and legs spread wide and is only recognised as a move as a shaped jump and not in any somersault moves.

The fourth is always different from the previous three but contains elements of them.



Tchoukball /ˈtʃuːkbɔːl/ is an indoor team sport developed in the 1970s by Swiss biologist Hermann Brandt.

2 Right Wings
2 Left Wings
2 Forward Pivots (FP)
1 Centre Pivot (CP)


Steel wolf traps, used frequently in the American west, were made from heavy steel, were six and a half inches wide, and had two springs, each with 100 lbs of power. Steel wolf traps were usually the same models used in the capture of beavers, lynx and wolverine. In order to hide the human scent, trappers would handle their equipment with gloves, and cover the traps in beeswax or blood. As the wolf's power of scent is so great, a mere touch of human skin on the trap will result in the wolf vacating the area. Wolves may also dig up or spring the traps. The traps would typically be set in fours around a bait and strongly fastened to concealed logs, and covered in moss, chaff, cotton or sand for camouflage. Sometimes, the trap and the bait would be placed in a pool of water, thus leaving no other point of access for the wolf to take.

Curling is a sport in which players slide stones on a sheet of ice towards a target area which is segmented into four concentric circles. It is related to bowls, boules and shuffleboard. Two teams, each with four players, take turns sliding heavy, polished granite stones, also called rocks, across the ice curling sheet towards the house, a circular target marked on the ice.

Not only are their four concentric circles that the players are aiming four but they are divided into quadrants.

Until four stones have been played (two from each side), stones in the free guard zone (those stones left in the area between the hog and tee lines, excluding the house) may not be removed by an opponent's stone (although they can be moved as long as they are not taken out of play). These are known as guard rocks. If the guard rocks are removed, they are replaced to where they were before the shot was thrown, and the opponent's stone is removed from play and cannot be replayed. This rule is known as the four-rock rule or the free guard zone rule (for a while in Canada, a "three-rock rule" was in place, but that rule has been replaced by the four-rock rule).

Originally, the Modified Moncton Rule was developed from a suggestion made by Russ Howard for the Moncton 100 cashspiel (with the richest prize ever awarded at the time in a tournament) in Moncton, New Brunswick, in January 1990. "Howard's Rule" (also known as the Moncton Rule), used for the tournament and based on a practice drill his team used, had the first four rocks in play unable to be removed no matter where they were at any time during the end. This method of play altered slightly and adopted as a Four-rock Free Guard Zone for international competition shortly after. Canada kept to the traditional rules until a three-rock Free Guard Zone rule was adopted, starting in the 1993-94 season. After several years of having the three-rock rule used for the Canadian championships and the winners then having to adjust to the four-rock rule in the World Championships, the Canadian Curling Association adopted the now-standard Free Guard Zone in the 2002-2003 season.



Ringette is a team sport with four variations, one winter and three indoor and outdoor versions.

Ice yacht races are usually sailed five times round a triangle of which each leg measures one mile, at least two of the legs being to windward. Ice yachts are divided into four classes, carrying respectively 600 sq ft (60 m2) of canvas or more, between 450 and 600, between 300 and 450, and less than 300 sq ft (30 m2).


In the 1800s, George Pocock used kites of increased size to propel carts on land and ships on the water, using a four-line control system—the same system in common use today. Both carts and boats were able to turn and sail upwind


Four-line (or "quad-line") kites are controlled with a pair of handles, each with two lines attached to the top and bottom and attached to the kite correspondingly. To control the kite, the pilot pulls on the lower line to turn the kite in that direction. Skilled use of these handles allows a quad-line kite to perform in ways that are difficult or impossible with a dual-line kite. Unique quadline maneuvers include reverse flight, axis spins, hovers, and side to side flight.

Other aspects of sport kiting include power or traction kites, which can be used to tow wheeled kite buggies (kite buggying) or surfboards (kite surfing). Power kites vary in size from "trainers" which often have dual lines and a small sail area, to large full size traction kites with four lines, designed to pull people on kite boards or vehicles.


Quad-Line Kites[edit]
Quad line kites first hit the kiting scene in 1988 with the invention of the "Neos Omega," later called the "Revolution 1."[3] Quad line kites gained popularity after sport kite team iQuad was formed in 2006.[4] Revolution has dominated the quad-line market, with only a few competing kites from manufacturers like Prism and New Tech Kites. Quad line kites are noticeable by the way that they can hover in space unlike any other sport kite. These kites can be extremely precise.


Adventure racing (also called expedition racing) is typically a multi-disciplinary team sport involving navigation over an unmarked wildnerness course with races extending anywhere from two hours up to two weeks in length. Some races offer solo competition as well. The principle disciplines in adventure racing include trekking, mountain biking, and paddling although races can incorporate a multitude of other disciplines including climbing, abseiling, horse riding, skiing and white water rafting.[1] Teams generally vary in gender mix and in size from two to five competitors, however the premier format is considered to be mixed gender teams of four racers. There is typically no suspension of the clock during races, irrespective of length; elapsed competition time runs concurrently with real time, and competitors must choose if or when to rest.


In 1960-1962 Barry Hill Palmer adapted the flexible wing concept to make foot-launched hang gliders with four different control arrangements.

glider in flight is continuously descending. To achieve an extended flight, the pilot must seek air currents rising faster than the sink rate of the glider. Selecting the sources of rising air currents is the skill that has to be mastered if the pilot wants to achieve flying long distances, known as cross-country (XC). Rising air masses derive from the following sources:[14]

Thermals
The most commonly used source of lift is created by the sun's energy heating the ground which in turn heats the air above it. This warm air rises in columns known as thermals. Soaring pilots quickly become aware of land features which can generate thermals and their trigger points downwind, because thermals have a surface tension with the ground and roll until hitting a trigger point. When the thermal lifts, the first indicator are the swooping birds feeding on the insects being carried aloft, or dust devils or a change in wind direction as the air is pulled in below the thermal. As the thermal climbs, bigger soaring birds indicate the thermal. The thermal rises until it either forms into a cumulus cloud or hits an inversion layer, which is where the surrounding air is becoming warmer with height, and stops the thermal developing into a cloud. Also, nearly every glider contains an instrument known as a variometer (a very sensitive vertical speed indicator) which shows visually (and often audibly) the presence of lift and sink. Having located a thermal, a glider pilot will circle within the area of rising air to gain height. In the case of a cloud street, thermals can line up with the wind, creating rows of thermals and sinking air. A pilot can use a cloud street to fly long straight-line distances by remaining in the row of rising air.
Ridge lift
Ridge lift occurs when the wind encounters a mountain, cliff or hill. The air is pushed up the windward face of the mountain, creating lift. The area of lift extending from the ridge is called the lift band. Providing the air is rising faster than the gliders sink rate, gliders can soar and climb in the rising air by flying within the lift band and at right angle to the ridge. Ridge soaring is also known as slope soaring.
Mountain waves
The third main type of lift used by glider pilots is the lee waves that occur near mountains. The obstruction to the airflow can generate standing waves with alternating areas of lift and sink. The top of each wave peak is often marked by lenticular cloud formations.
Convergence
Another form of lift results from the convergence of air masses, as with a sea-breeze front. More exotic forms of lift are the polar vortices which the Perlan Project hopes to use to soar to great altitudes.[15] A rare phenomenon known as Morning Glory has


Lightweight carts or "trikes" (called "quads" if they have four wheels) can be mounted on powered paragliders for those who prefer not to, or are unable to, foot launch. Some are permanent units.


Biathlon is a winter sport that combines cross-country skiing and rifle shooting.

This sport has its origins in an exercise for Norwegian people, as an alternative training for the military. Norwegian skiing regiments organized military skiing contests in the 18th century, divided in four classes: shooting at mark while skiing at top speed, downhill race among trees, downhill race on big hills without falling, and a long race on flat ground while carrying rifle and military pack.

The competitions from 1958 to 1965 used high-power centerfire cartridges, such as the .30-06 Springfield and the 7.62×51mm NATO, before the .22 Long Rifle rimfire cartridge was standardized in 1978. The ammunition was carried in a belt worn around the competitor's waist. The sole event was the men's 20 kilometres (12 mi) individual, encompassing four separate ranges and firing distances of 100 metres (330 ft), 150 metres (490 ft), 200 metres (660 ft), and 250 metres (820 ft). The target distance was reduced to 150 metres (490 ft) with the addition of the relay in 1966. The shooting range was further reduced to 50 metres (160 ft) in 1978 with the mechanical targets making their debut at the 1980 Winter Olympics in Lake Placid

A biathlon competition consists of a race in which contestants ski around a cross-country trail system, and where the total distance is broken up by either two or four shooting rounds, half in prone position, the other half standing. Depending on the shooting performance, extra distance or time is added to the contestant's total running distance/time. The contestant with the shortest total time wins.

The 20 kilometres (12 mi) individual race (15 kilometres (9.3 mi) for women) is the oldest biathlon event; the distance is skied over five laps. The biathlete shoots four times at any shooting lane,[7] in the order of prone, standing, prone, standing, totaling 20 targets. For each missed target a fixed penalty time, usually one minute, is added to the skiing time of the biathlete. Competitors' starts are staggered, normally by 30 seconds.

In a pursuit, biathletes' starts are separated by their time differences from a previous race,[8] most commonly a sprint. The contestant crossing the finish line first is the winner. The distance is 12.5 kilometres (7.8 mi) for men and 10 kilometres (6.2 mi) for women, skied over five laps; there are four shooting bouts (two prone, two standing, in that order), and each miss means a penalty loop of 150 metres (490 ft). To prevent awkward and/or dangerous crowding of the skiing loops, and overcapacity at the shooting range, World Cup Pursuits are held with only the 60 top ranking biathletes after the preceding race. The biathletes shoot on a first-come, first-served basis at the lane corresponding to the position they arrived for all shooting bouts.

In the mass start, all biathletes start at the same time and the first across the finish line wins. In this 15 kilometres (9.3 mi) for men or 12.5 kilometres (7.8 mi) for women competition, the distance is skied over five laps; there are four bouts of shooting (two prone, two standing, in that order) with the first shooting bout being at the lane corresponding to the competitor's bib number (Bib #10 shoots at lane #10 regardless of position in race), with the rest of the shooting bouts being on a first-come, first-served basis (If a competitor arrives at the lane in fifth place, they shoot at lane 5). As in sprint and pursuit, competitors must ski one 150 metres (490 ft) penalty loop for each miss. Here again, to avoid unwanted congestion, World Cup Mass starts are held with only the 30 top ranking athletes on the start line (half that of the Pursuit as here all contestants start simultaneously).

The relay teams consist of four biathletes, who each ski 7.5 kilometres (4.7 mi) (men) or 6 kilometres (3.7 mi) (women), each leg skied over three laps, with two shooting rounds; one prone, one standing. For every round of five targets there are eight bullets available, though the last three can only be single-loaded manually one at a time from spare round holders or bullets deposited by the competitor into trays or onto the mat at the firing line. If after eight bullets there are still misses, one 150 m (490 ft) penalty loop must be taken for each missed target remaining. The first-leg participants start all at the same time, and as in cross-country skiing relays, every athlete of a team must touch the team's next-leg participant to perform a valid changeover. On the first shooting stage of the first leg, the participant must shoot in the lane corresponding to their bib number (Bib #10 shoots at lane #10 regardless of position in race), then for the remainder of the relay, the relay team shoots on a first-come, first-served basis (arrive at the range in fifth place, shoot at lane 5)

The most recent addition to the number of biathlon competition variants, the mixed relay is similar to the ordinary relay but the teams are composed of two women and two men. Legs 1 and 2 are done by the women, legs 3 and 4 by the men. The women's legs are 6 kilometres (3.7 mi) and men's legs are 7.5 kilometres (4.7 mi) as in ordinary relay competitions.

A team consists of four biathletes, but unlike the relay competition, all team members start at the same time. Two athletes must shoot in the prone shooting round, the other two in the standing round. In case of a miss, the two non-shooting biathletes must ski a penalty loop of 150 m (490 ft). The skiers must enter the shooting area together, and must also finish within 15 seconds of each other; otherwise a time penalty of one minute is added to the total time. Since 2004, this race format has been obsolete at the World Cup level.
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There are four player styles in soccer
Goalkeeper[edit]
Shot stopper
A goalkeeper known as being very good at saving strikes on goal, many at point blank range. They are known for having great reactions, an almost instinctive ability to anticipate where to position themselves and to dive or spread themselves in order to effect a save, often from a shot that may look impossible to prevent going in. They can be recognized by a high saves to shots ratio.
Sweeper Keeper
With the advent of the offside rule, the role of a sweeping defender or libero has become pretty much obsolete. However, in the last decades it has become popular for goalkeepers to take that role instead. A sweeping goalkeeper is good at reading the game, and prevents scoring opportunities by clearing passes and crosses outside of the goal area without the use of his hands.

Defensive[edit]
Attacking full-back
An attacking full-back (or wing-back) is a defender stationed on the flank with emphasis on attack as well as defense. The name wing-back is a portmanteau of "winger" (see above) and "full-back". As the role combines that of the winger and the full-back, attacking full-backs need to be blessed with good stamina. Where a teams fields three centre-backs, the attacking full-back is expected to concentrate more on providing support for strikers than concentrating on their defensive duties.[63]

Libero
The libero (Italian: free) or sweeper is a more versatile type of defender that "sweeps up" the ball if the opponent manages to break the defensive line. Their position is rather more fluid than other defenders who mark their designated opponents.[41] Sweepers are usually faster than that of the other players on the team, and are built slightly smaller than the others. The sweeper's ability to read the game is even more vital than for a centre-back; they also are usually confident on the ball and possess good passing and vision, as they are often responsible for starting plays from the back-line.[19] The catenaccio system of play, used in Italian football in the 1960s, notably employed a defensive libero.[20]

Stopper
Stoppers are skilled defenders who rely on their strength, stamina and man marking abilities to be able to stop the opposition's attacking play by making strong tackles. They are usually uncompromising in their tackling and would rather give away a foul than let an opposition player get past them with the ball. Stoppers usually play as centre-backs or could be a defensive midfielder playing in front of the defence.

Midfield[edit]
Ball winner
A ball winner is a player skilled at winning the ball back from the opposition through tackling and interceptions in the midfield area of the pitch. They endeavour to break up the opposition's attacking play by regaining possession. Ball winners are usually defensive midfielders or central midfielders but this can also be an attribute of a defender.

Defensive midfielder
Defensive midfielders are central midfield players that focus more on defence than attack. They need strength to make strong tackles and they also need stamina and some degree of passing skill as they need to support other midfielders.

Creative midfielder
Creative midfielders are midfield players that are able to create goal scoring opportunities for the team often in situations where nothing seems likely. They usually have good ball control, passing ability and movement and will be blessed with vision and on-the-ball intelligence. They are usually attacking midfielders, though second strikers, wingers and central midfielders can also be known as creative players.

Box to box
Box to box midfielders help with almost every aspect of the game. They need immense stamina as they need to cover most areas of the pitch, as well as some degree of passing skills. They would be up one end of the pitch assisting the attack one moment then back helping to defend around their own penalty area the next. They normally play as central midfielders but any of the midfield players may have this attribute.

Pulls wide right/left
These are wide midfielders that have pace and/or dribbling ability to be able to beat defenders along the flank. They will have the habit of running wide whenever they get possession of the ball or when their team is attacking, to receive the ball. Their most important skill is to be able to cross the ball into the penalty box to create opportunities for strikers. Sometimes strikers will pull right or left as a tactic to draw a defender out of position or to get into unmarked space.

Playmaker
Playmakers are midfielders that controls the flow of attacking play, starting off attacking moves. They have good passing ability and also good off-the-ball ability and vision to be able to read the game and to see where goal-scoring opportunities may come from. Playmakers usually play as central midfielders or attacking midfielders, but some play as defensive midfielders (known as deep-lying playmakers).

Midfield general
A central midfield player who absolutely controls the midfield area, directing team play and breaking up the opponent's attacks. They are known for having the biggest influence on their team's overall performances, driving them forward to attack, putting sustained pressure on the opposition and leading by example when the team is defending. They more often than not will be the team captain.

Attacking[edit]
Dribbler
Dribblers are players known for their close ball control ability that is used to go past defenders by sudden change of direction and acceleration sometimes combined with great pace. The skill is used to create opportunities for other attackers or to score themselves having broken through the opposition's defence using what is sometimes referred to as "trickery". One of the great spectator sights in football is a player going on a "mazy run" with the ball, twisting and turning to avoid opposition tackles, beating a number of players.

They usually play as wingers, secondary strikers or attacking midfielders, but in some cases, a centre forward may also have these skills.

Counter attacker
Counter attackers are any attacking player that uses their pace to beat defenders and cause unexpected scoring opportunities at any time. They also need some degree of shooting skill. Counter attacking opportunities occur when the opposition are themselves attacking a team with most of their players forward. A counterattack happens when the ball is won back and is quickly played into space for a counterattacking player to run onto or where a player takes the ball themselves and runs with pace into a sparsely defended opposition half.

Clinical finisher
Clinical finishers are forwards that specialise in their accurate shooting ability. They are "clinical" in that they need few opportunities to score a goal being able to strike and place the ball exactly where it will beat the goalkeeper. They can be identified by their high goal to shots ratio. Clinical strikers usually play as centre forwards though other attacking players can often be said to be clinical finishers.

Target man
Target men are forwards that generally have a high degree of physical strength and are usually tall in height. They are able to make space, score goals, or hold up play with the ball waiting for support no matter how much pressure defenders are putting on them. They specialise in taking and controlling the ball in the air or along the ground often from long passes, strength to hold off defenders when receiving long passes and sometimes volleying the ball. The term "target" refers to the fact that other team players will use them to play long balls or crosses to even though they may be surrounded by opposition defenders. The role is unique to centre forwards.

Goal poacher
Goal poachers are forwards who wait in the six-yard box or the penalty area for a cross, pass or loose ball and pounce to try to score a goal. Their "poaching" refers to the fact that they will often score a goal out of the slightest of opportunities i.e. steal a goal. Goal poachers usually play as centre forwards or second strikers.

False nine
A false nine is a player who appears to be playing as a centre-forward (traditionally a number nine shirt), but drops deeps or pulls wide disrupting the opposing team's marking. Usually the centre forward will be marked by one of the centre-backs but the false nine will often move away into a grey area causing a dilemma on whether the centre-back follows, isolating them from the other centre-back or stays where they are, making themselves redundant.



Flat back four
In 1958, the Brazil national team won their first of five World Cups to date thanks to the "flat back four" system they had developed to counter the Hungarians' M–U. Two centre-backs would mark the inside-forwards' runs from deep, while the wider full-backs would not only cut out the threat of the opposing wingers but also provide width on the counter-attack. The relative lack of numbers in the middle of the park meant a creative presence was required, and for the Brazilians, that presence was provided in the form of their dazzling midfielder Didi. Also in Mario Zagallo they had a left winger years ahead of his time, proficient at funnelling back and helping out the midfield when the team lost possession.


The 2010 World Cup confirmed a general shift toward a broadly counter-attacking, reactive 4–2–3–1 formation by the tournament's more successful teams.[64] Indeed, of the four semi-finalists in that tournament, all but Uruguay employed some variation of this tactic. This shape tends to utilise fluid movement between the four wing players, with full-backs expected to provide plenty of support to the wingers in front of them. Following the World Cup, most of the world's major leagues[clarification needed] have seen this tactic being used by an increasing number of teams


In rugby union, World Rugby regulates the size and shape of the ball under Law 2 (also known as Law E.R.B); an official rugby union ball is oval and made of four panels





The posture of zazen is seated, with folded legs and hands, and an erect but settled spine.[9] The hands are folded together into a simple mudra over the belly.[9] In many practices, the practitioner breathes from the hara (the center of gravity in the belly) and the eyelids are half-lowered, the eyes being neither fully open nor shut so that the practitioner is neither distracted by, nor turning away from, external stimuli.

The legs are folded in one of the four standard sitting styles

Kekkafuza (full-lotus)
Hankafuza (half-lotus)
Burmese (a cross-legged posture in which the ankles are placed together in front of the sitter)
Seiza (a kneeling posture using a bench or zafu)


Today there are four major branches of BJJ from Brazil: Gracie Humaita, Gracie Barra, Carlson Gracie Jiu-Jitsu and Alliance Jiu Jitsu. Each branch can trace its roots back to Mitsuyo Maeda via the Gracie family or Oswaldo Fadda.

Pinning holds in budō from the mount include tate shiho gatame (縦四方固, "horizontal four quarters hold", also called hon-tate-shiho-gatame,[1] 本縦四方固), which is similar to kata-gatame except that it is performed from the mount. The opponent's arm is pinned against his or her neck, and the head and arm are held tightly. This may result in a potent arm triangle choke. In its variations kuzure-tate-shiho-gatame (崩縦四方固, "modified horizontal four quarters hold"), the arm is not held against the neck, but rather, one of the arms may be held. The stability of these pinning holds or the mount in general, can be increased by entangling the opponents legs with the own legs, a technique known as grapevining.

A figure-four is a grappling joint-lock that resembles the number "4". A keylock or toe hold can be referred to as a figure-four hold, when it involves a figure-four formation with the legs or arms. If the figure-four involves grabbing the wrists with both hands, it is sometimes called a double wrist lock. A figure-four hold done with the legs around the neck and (usually) arm of an opponent is often called a triangle choke, and is a common submission in mixed martial arts and Brazilian jiu jitsu. Prior to this, this form was in Japanese martial arts, where it is known as Sankaku-Jime. The wrestling move figure 4 leg lock was made famous by WWE Hall of Famer Ric "The Nature Boy" Flair.


A Nelson Hold (aka Elfakhani Hold) is a grappling hold which is executed from behind the opponent, generally when both are on the mat face down with the opponent under the aggressor. One or both arms are used to encircle the opponent's arm under the armpit, and secured at the opponent's neck. Several different nelson holds exist, and they can be separated according to the positioning of the encircling arm(s). A nelson is used to control an opponent or to turn him over on his back and execute a pin.

The term "nelson" is derived from "full nelson", which dates back to the early 19th century. It has been suggested that it was named after the British war-hero Admiral Horatio Nelson, who used strategies based on surrounding the opponent to win the Battle of the Nile and the Battle of Trafalgar, but its true origin remains uncertain.[

Quarter nelson[edit]
The quarter nelson involves putting one hand on the opponent's neck, passing the free arm under the arm of the opponent, and locking the free arm to the other arm by clasping the wrist. In amateur wrestling a strong quarter nelson can be used to secure a pin, or to control the opponent and advance into a more dominant position.

Half nelson[edit]

Half nelson.

Power half nelson.
The half nelson is referred to by most coaches as being the easiest, but most effective move in folkstyle wrestling, and is very commonly used. The half nelson is done using only one hand, by passing it under the arm of the opponent and locking the hand on the opponent's neck. In addition, the hand not being used should be holding the opponent's other wrist in so that they can not post the hand or peel the half nelson off.

A power half nelson is a type of half nelson. The hand not performing the nelson is placed on the opponent's head to increase the overall power of the half nelson.

When the half nelson has been put into place, it is used to turn the opponent over onto his back. This is accomplished by using the hand to press the opponent's neck down, while using the arm under the opponent's shoulder to lift the shoulder and drive it perpendicularly to the opponent's body.

When the opponent has been turned over onto his back, the aggressor attempts to pin him by tightening the grip on the neck, putting the nelson in more deeply so that the aggressor's elbow is hooking the opponent's neck. Often the aggressor remains perpendicular to the opponent, chest on chest. The aggressor's free hand is used to minimize struggling by hooking the opponent's near or far leg or crotch.

Countering the half nelson[edit]
When the aggressor is in the process of putting the half nelson in, the opponent can attempt to prevent it from going in deeply by using his affected arm to clamp down on the intruding arm. This is especially effective if the opponent is on his knees instead of lying flat, which is why the half nelson should not be attempted until the opponent's stomach is on the ground.

When the aggressor is driving forward perpendicularly to the opponent's body, the opponent can try to avoid being flipped over onto his back by extending his opposite foot in the direction of the undesired movement, and planting it.

Once the opponent is on his back, he can attempt to avoid having his shoulders pinned to the mat, and to get off his back, by planting his feet and pushing the mat with them, allowing him to roll his head back so the top of his head is on the mat, rather than the back of his neck being on the aggressor's arm. From this position he can try to turn over either toward or away from the aggressor.

Three-quarter nelson[edit]
The three-quarter nelson is done by performing a half nelson using one hand, and passing the other hand underneath the opponent from the same side. The passing hand goes under the opponent's neck and around the far side to the top of the neck, where it is locked with the other hand around the neck at the wrist or using a palm-to-palm or interlacing fingers grip. The three-quarter nelson can be used in amateur wrestling to pin the opponent, and is more secure than a half-nelson.

Full nelson[edit]

Full nelson.
The full nelson (sometimes called a double nelson or a double shoulder lock) is done by performing half nelsons with both arms. In collegiate, high school, middle school/junior high school, and most other forms of amateur wrestling, the move is illegal. The holder is on the back side of the opponent, and has his or her hands extended upwards under the opponents armpits, holding the neck with a palm-to-palm grip or with interlaced fingers. By cranking the hands forward, pressure can be applied to the neck of the opponent. The usage of the full nelson in combat sports is very limited. It is a secure hold which can be used to control the opponent, but does not allow for finishing action, such as pinning the opponent, executing a reliable submission hold, or allowing for effective striking.[2] Because it can be used as a limited neck crank, it is considered dangerous in some grappling arts, and is banned, for instance, in amateur wrestling.


Crucifix neck crank[edit]
The crucifix neck crank is similar to the cattle catch, but involves the combatant performing the neck crank being mounted on the opponent. Both of the opponent's arms are controlled, and the opponent's head is held in the armpit. By cranking the body upwards while keeping a tight hold on the opponents arms, the opponents head is forced towards his or her chest.

Both the cattle catch and the crucifix neck crank are colloquially referred to simply as the crucifix, which often leads to confusion with the traditional crucifix position.


The Crucifix position, also known as the Salaverry, is a ground grappling position that involves being perpendicularly behind the opponent, chest against back, and controlling the opponent's arms. One of the opponent's arms is controlled using the legs, and the other using the arms, hence effectively putting the opponent in a position resembling a crucifix. This position allows for elbow strikes to the head, or if the opponent is wearing a gi, it allows for a collar strangle called the crucifix choke (in Judo known as jigoku jime, 地獄絞, "hell strangle").[1] It is also possible to have the crucifix position in such a way that a crucifix neck crank can be applied.




In march madness there is the sweet 16 elite eight final four and championship. There are 16 squares in the quadrant model and four quadrants with four squares in each. Each level of march madness denotes a transision in the wuadrant model. The first 8 squares (two quadrants) are conservative and the last eight are destructive. The first two are conservatibe the last two are destructive in each quadrant


There are four basic punches in boxing: the jab, cross, hook and uppercut. Any punch other than a jab is considered a power punch. If a boxer is right-handed (orthodox), his left hand is the lead hand and his right hand is the rear hand. For a left-handed boxer or southpaw, the hand positions are reversed. For clarity, the following discussion will assume a right-handed boxer.

Jab – A quick, straight punch thrown with the lead hand from the guard position. The jab is accompanied by a small, clockwise rotation of the torso and hips, while the fist rotates 90 degrees, becoming horizontal upon impact. As the punch reaches full extension, the lead shoulder can be brought up to guard the chin. The rear hand remains next to the face to guard the jaw. After making contact with the target, the lead hand is retracted quickly to resume a guard position in front of the face.
The jab is recognized as the most important punch in a boxer's arsenal because it provides a fair amount of its own cover and it leaves the least amount of space for a counter punch from the opponent. It has the longest reach of any punch and does not require commitment or large weight transfers. Due to its relatively weak power, the jab is often used as a tool to gauge distances, probe an opponent's defenses, harass an opponent, and set up heavier, more powerful punches. A half-step may be added, moving the entire body into the punch, for additional power. Some notable boxers who have been able to develop relative power in their jabs and use it to punish or 'wear down' their opponents to some effect include Larry Holmes and Wladimir Klitschko.
Cross – A powerful, straight punch thrown with the rear hand. From the guard position, the rear hand is thrown from the chin, crossing the body and traveling towards the target in a straight line. The rear shoulder is thrust forward and finishes just touching the outside of the chin. At the same time, the lead hand is retracted and tucked against the face to protect the inside of the chin. For additional power, the torso and hips are rotated counter-clockwise as the cross is thrown. A measure of an ideally extended cross is that the shoulder of the striking arm, the knee of the front leg and the ball of the front foot are on the same vertical plane.[40]
Weight is also transferred from the rear foot to the lead foot, resulting in the rear heel turning outwards as it acts as a fulcrum for the transfer of weight. Body rotation and the sudden weight transfer is what gives the cross its power. Like the jab, a half-step forward may be added. After the cross is thrown, the hand is retracted quickly and the guard position resumed. It can be used to counter punch a jab, aiming for the opponent's head (or a counter to a cross aimed at the body) or to set up a hook. The cross is also called a "straight" or "right", especially if it does not cross the opponent's outstretched jab.
Hook – A semi-circular punch thrown with the lead hand to the side of the opponent's head. From the guard position, the elbow is drawn back with a horizontal fist (knuckles pointing forward) and the elbow bent. The rear hand is tucked firmly against the jaw to protect the chin. The torso and hips are rotated clockwise, propelling the fist through a tight, clockwise arc across the front of the body and connecting with the target.
At the same time, the lead foot pivots clockwise, turning the left heel outwards. Upon contact, the hook's circular path ends abruptly and the lead hand is pulled quickly back into the guard position. A hook may also target the lower body and this technique is sometimes called the "rip" to distinguish it from the conventional hook to the head. The hook may also be thrown with the rear hand. Notable left hookers include Joe Frazier , Roy Jones Jr. and Mike Tyson.

Ricardo Dominguez (left) throws an uppercut on Rafael Ortiz (right).[41]
Uppercut – A vertical, rising punch thrown with the rear hand. From the guard position, the torso shifts slightly to the right, the rear hand drops below the level of the opponent's chest and the knees are bent slightly. From this position, the rear hand is thrust upwards in a rising arc towards the opponent's chin or torso.
At the same time, the knees push upwards quickly and the torso and hips rotate anti-clockwise and the rear heel turns outward, mimicking the body movement of the cross. The strategic utility of the uppercut depends on its ability to "lift" the opponent's body, setting it off-balance for successive attacks. The right uppercut followed by a left hook is a deadly combination employing the uppercut to lift the opponent's chin into a vulnerable position, then the hook to knock the opponent out.


In tennis the scoring system reflects the quadrant model pattern. It goes 15, 30, 40, game. The final score is transcendent


Among coaches, single-wing football denotes a formation using a long snap from center as well as a deceptive scheme that evolved from Glenn "Pop" Warner's offensive style. Traditionally, the single-wing was an offensive formation that featured a core of four backs including a tailback, a fullback, a quarterback (blocking back), and a wingback.


The team in possession of the football has a limited number of downs (four downs in American football)


Offensive positions[edit]
Up to four players can be behind the line of scrimmage, but one is always designated the quarterback (defined as the player who receives the ball from the center). Upon the snap of the ball, the quarterback becomes the ball carrier.

The three other backs can be halfbacks, (who primarily carry the ball), fullbacks, (who primarily block), or they can play near (but not on) the line of scrimmage to act as extra tight ends or wide receivers. A tight end that fills the role as the 4th back is often called an "H-Back" and a wide receiver that fills that role is sometimes known as a "flanker" or a "slot" receiver (depending on where he lines up). Most formations have a "strong" side (the side with the tight end, or the side with more players) and a "weak side" (the side opposite the tight end, or the side with fewer players).


In American football, a 4–3 defense is a defensive alignment consisting of four down linemen and three linebackers. It is probably the most commonly used defense in modern American football and especially in the National Football League


NFL teams that use the 4–3 defense as of 2014 include the Dallas Cowboys, Atlanta Falcons, Oakland Raiders, Minnesota Vikings, Carolina Panthers, Cincinnati Bengals, Jacksonville Jaguars, St. Louis Rams, Detroit Lions, New England Patriots, Tampa Bay Buccaneers, Seattle Seahawks, Miami Dolphins, Buffalo Bills, New Orleans Saints, and the New York Giants. The Patriots returned to the 4–3 in the 2011 NFL Season. The Bills began using a 4-3 since 2014 and will stick with the 4-3 under defense with the hiring of new head coach Rex Ryan. The New York Jets used variations of the 4–3 for the 2012 NFL season against spread offenses, but will stick with the 3-4 defense as its base. The Falcons returned to a 4–3 defense after a year of failed experience with a 3–4 defense, and DC Mike Nolan and HC Mike Smith were let go.


The offense may put one of the 4 backfield players in motion after the set but before the snap. The motion must be either parallel to or (if in the backfield) away from the line of scrimmage at the snap


There are four downs in football

Stance is the position an American football player adopts when a play begins. There are three common stances used by linemen: two-point, three-point, and four-point. The stance names reference the number of points where a player's body is touching the ground while down in the stance.



Relay races are the only track and field event in which a team of runners directly compete against other teams.[46] Typically, a team is made up of four runners of the same sex. Each runner completes their specified distance (referred to as a leg) before handing over a baton to a team mate, who then begins their leg upon receiving the baton. There is usually a designated area where athletes must exchange the baton. Teams may be disqualified if they fail to complete the change within the area, or if the baton is dropped during the race. A team may also be disqualified if its runners are deemed to have wilfully impeded other competitors.

Girls handing over the baton in a relay race in Leipzig in 1950
Relay races emerged in the United States in the 1880s as a variation on charity races between firemen, who would hand a red pennant on to team mates every 300 yards. There are two very common relay events: the 4×100 metres relay and the 4×400 metres relay. Both events entered the Olympic programme at the 1912 Summer Games after a one-off men's medley relay featured in 1908 Olympics.[47] The 4×100 m event is run strictly within the same lane on the track, meaning that the team collectively runs one complete circuit of the track. Teams in a 4×400 m event remain in their own lane until the runner of the second leg passes the first bend, at which point runners can leave their lanes and head towards the inner-most part of the circuit. For the second and third baton change overs, team mates must align themselves in respect of their team position – leading teams take the inner lanes while team mates of the slower teams must await the baton on outer lanes.[46][48]

The IAAF keeps world records for five different types of track relays. As with 4×100 m and 4×400 m events, all races comprise teams of four athletes running the same distances, with the less commonly contested distances being the 4×200 m, 4×800 m and 4×1500 m relays.[49] Other events include the distance medley relay (comprising legs of 1200 m, 400 m, 800 m, and 1600 m), which is frequently held in the United States, and a sprint relay, known as the Swedish medley relay, which is popular in Scandinavia and held at the World Youth Championships in Athletics programme.[50] Relay events have significant participation in the United States, where a number of large meetings (or relay carnivals) are focused almost exclusively on relay events.[51]

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