Tuesday, February 23, 2016

Quadrant Model of Reality Book 23 Art

Art Chapter


QMRIn science fiction, floating cities are settlements that strictly use buoyancy to remain in the atmosphere of a planet. However the term generally refers to any city that is flying, hovering, or otherwise suspended in the atmosphere.

In Jonathan Swift's satirical novel Gulliver's Travels, Swift envisioned Laputa, an island city that floated in the sky. The island was suggested to levitate above the Earth by use of the force of magnetism. In the 1920s, Hugo Gernsback speculated about floating cities of the future, suggesting that 10,000 years hence "the city the size of New York will float several miles above the surface of the earth, where the air is cleaner and purer and free from disease carrying bacteria." To stay in the air, "four gigantic generators will shoot earthward electric rays which by reaction with the earth produce the force to keep the city aloft."[1]


qMRWill Wright's computer game SimCity 2000 allows the construction of four different types of arcologies. Arcologies reappeared in SimCity as a "Great Work."


QMRColor options[edit]
The Ohio Historic Preservation Office recognizes four exterior colors: "Surf Blue," "Dove Gray," "Maize Yellow," and "Desert Tan." Reported in error over the years is that Blue-Green, Green, Pink, and White were available. Window surrounds were primarily ivory-colored, although early models used yellow trim on "Surf Blue" models.


QMR The wigwam motel is arranged as a square, with 15 concrete and steel wigwams on three sides and the main office on the fourth; there was also originally a gas station on the complex.


QMRA goahti (also gábma, gåhte, gåhtie and gåetie, Norwegian: gamme, Finnish: kota, Swedish: kåta), is a Sami hut or tent of three types of covering: fabric, peat moss or timber


The interior construction of the poles is thus: 1) four curved poles (8–12 feet (2.4–3.7 m) long), 2) one straight center pole (5–8 feet (1.5–2.4 m) long), and 3) approximately a dozen straight wall-poles (10–15 feet (3.0–4.6 m) long). All the pole sizes can vary considerably.

The four curved poles curve to about a 130° angle. Two of these poles have a hole drilled into them at one end, with those ends being joined together by the long center pole that is inserted by the described poles. The other two curved poles are also joined at the other end of the long pole. When this structure is set up, a four-legged stand is formed with the long pole at the top and center of the structure. With the four-legged structure standing up to about five to eight feet in height, approximately ten or twelve straight "wall-poles" are laid up against the structure. The goahti covering, today made usually of canvas, is laid up against the structure and tied down. There can be more than one covering that covers the structure.

The differences between the goahti and the lavvu can be seen when looking at the top of structures. A lavvu will have its poles coming together, while the goahti will have its poles separate and not coming together.

Peat goahti from Eastern Finnmark. Late 19th century.
The turf version of the goahti will have the canvas replaced with wood resting on the structure covered with birch bark then peat to provide a durable construction.


QMRThe Tepee is a historic commercial building and roadside attraction located near Cherry Valley in Otsego County, New York. It was built in 1954, and is a wood-frame structure sheathed in galvanized steel on a concrete foundation. It measures 50 feet tall and 42 feet in diameter. It has four levels. Attached to the tepee is an "L"-shaped wood frame building with a cross-gable roof. The building houses a gift shop and food stand.[2]:3-4

It was listed on the National Register of Historic Places in 2011.[1


QMRA traditional yurt (from the Turkics) or ger (Mongolian) is a portable, round tent covered with skins or felt and used as a dwelling by nomads in the steppes of Central Asia. The structure comprises an angled assembly or latticework of pieces of wood or bamboo for walls, a door frame, ribs (poles, rafters), and a wheel (crown, compression ring) possibly steam-bent. The roof structure is often self-supporting, but large yurts may have interior posts supporting the crown. The top of the wall of self-supporting yurts is prevented from spreading by means of a tension band which opposes the force of the roof ribs. Modern yurts may be permanently built on a wooden platform; they may use modern materials such as steam-bent wooden framing or metal framing, canvas or tarpaulin, Plexiglas dome, wire rope, or radiant insulation.

The traditional decoration within a yurt is primarily pattern based. These patterns are generally not according to taste, but are derived from sacred ornaments with certain symbolism. Symbols representing strength are among the most common, including the khas (swastika) and four powerful beasts (lion, tiger, garuda, and dragon), as well as stylized representations of the five elements (fire, water, earth, metal, and wood), considered to be the fundamental, unchanging elements of the cosmos. Such patterns are commonly used in the home with the belief that they will bring strength and offer protection.


QMRThe approximate number system (ANS) is a cognitive system that supports the estimation of the magnitude of a group without relying on language or symbols. The ANS is credited with the non-symbolic representation of all numbers greater than four, with lesser values being carried out by the parallel individuation system, or object tracking system.


QMRTouch Me is an arcade game first released by Atari Inc. in 1974, and later as a handheld game in 1978. It can be described as a Simon-like game that involves touching a series of buttons that light up and produce sounds. The player must observe a sequence of blinking lights and repeat the sequence back in the same order that it occurred. Each time this is completed, the game will produce another sequence with an additional button added. This process is repeated and a digital score window displays the total number of sound sequences a player correctly repeats. The game continues until the maximum sequence of buttons is reached, or the user makes an error.

History[edit]
Touch Me was first released as an arcade game in 1974 by Atari. The arcade version was housed in a short arcade cabinet and had four large circular buttons of the same color. The player was allowed to make three mistakes before the game ended. The arcade game found itself competing for attention in arcades with the latest pinball machines and video games of the day and was not very successful.

In 1977, Ralph Baer saw potential in the "Simon says" concept behind the Touch Me game. He copied Atari's game, adding colored buttons and musical sound effects, and created the Simon hand held game, which became a major success.

Seeing this, Atari sought to capitalize on the success of Simon and released their own handheld version of Touch Me in 1978.[citation needed]

It is a quadrant grid


QMRSimon is an electronic game of memory skill invented by Ralph H. Baer and Howard J. Morrison,[1] with software programming by Lenny Cope, The original version was manufactured and distributed by Milton Bradley but now the game is currently manufactured by Hasbro. Much of the assembly language was written by Dr. Charles Kapps[citation needed], who taught computer science at Temple University and also wrote one of the first books on the theory of computer programming. Simon was launched in 1978 at Studio 54 in New York City and was an immediate success, becoming a pop culture symbol of the 1970s and 1980s. It is a quadrant grid.

Gameplay[edit]
The device has four colored buttons, each producing a particular tone when it is pressed or activated by the device. A round in the game consists of the device lighting up one or more buttons in a random order, after which the player must reproduce that order by pressing the buttons. As the game progresses, the number of buttons to be pressed increases.

Simon is named for the simple children's game of Simon Says, but the gameplay is based on Atari's unpopular Touch Me arcade game from 1974. Simon differs from Touch Me in that the Touch Me buttons were all the same color (black) and the sounds it produced were harsh and grating.

Simon's tones, on the other hand, were designed to always be harmonic,[2] no matter what order they were played in, and consisted of an A major triad in second inversion which resembles a Trumpet fanfare:

E-note (blue, lower right);
C♯-note (yellow, lower left);
A-note (red, upper right).
E-note (green, upper left, an octave lower than blue);

The re-released version of Simon
Simon was later re-released by Milton Bradley – now owned by Hasbro – in its original circular form, though with a translucent case rather than plain black. It was also sold as a two-sided Simon Squared version, with the reverse side having eight buttons for head-to-head play, and as a keychain (officially licensed by Fun4All) with simplified gameplay (only having Game 1, Difficulty 4 available). Other variations of the original game, no longer produced, include Pocket Simon and the eight-button Super Simon, both from 1980. Finally, Nelsonic released an official wristwatch version of Simon.[5]

Later versions of the game being sold include a pocket version of the original game in a smaller, yellow, oval-shaped case; Simon Trickster, which plays the original game as well as variations where the colors shift around from button to button (Simon Bounce), where the buttons have no colors at all (Simon Surprise), or where the player must repeat the sequence backwards (Simon Rewind);[6] and a pocket version of Simon Trickster.

In the latest version, Simon Swipe, the notes are as follows:

G-note (blue, lower right);
C-note (yellow, lower left);
E-note (red, upper right).
G-note (green, upper left, an octave higher than blue)
The swiping sounds are presented with sliding between notes. The bigger the slide, the bigger the swipe will be

History[edit]
Ralph H. Baer and Howard J. Morrison [1] were first introduced to Atari’s game Touch Me at the Music Operators of America (MOA) trade show in 1976.[2] Baer said of the product, “Nice gameplay. Terrible execution. Visually boring. Miserable, rasping sounds.”[2] The original prototype, built by Baer, included the Texas Instruments TMS 1000 microprocessor chip, which was low cost and used by many games of the 1970s. Lenny Cope,[2] who was one of Ralph H. Baer’s partners, worked on the programming code for the core of the game, titled Follow Me at the time. Baer developed the tones of the game, inspired by the notes of a bugle. It was when they pitched the demo, an 8-inch-by-8-inch console, to the Milton Bradley Company that the name of the game was changed to Simon. Simon debuted in 1978 at the cost of $24.95 (equivalent to $91 in 2016) and became one of the top selling toys that Christmas.[2]

In 2013, Hasbro re-invented Simon once again with Simon Swipe. The game was demonstrated at New York Toy Fair 2014 and was released in the Summer as planned.[3] The game is a circle that looks like a steering wheel. It has been extended from four buttons to eight touchscreen buttons which are flattened out on the unit.[4] The game feature four game modes which are called Levels, Classic, Party and Extreme. Levels is the main game of Simon Swipe. The player has to go through all sixteen levels to beat the game. Classic, Party and Extreme levels focus on one pattern getting longer and longer until the player is out. A smaller version of the game called Simon Micro Series was introduced in 2015. This version has only two game modes called Solo and Pass It and features 14 levels and four buttons.

Clones[edit]
As a popular game, Simon inspired many imitators and knockoffs. Most notably, Atari released a handheld version of Touch Me in 1978, with multicolored buttons and pleasant musical tones. Despite being named for their older arcade game, the handheld Touch Me contained Simon's three game variations and four difficulty levels, albeit with limits of eight, 16, 32, and 99 instead of eight, 14, 20 and 31. Even its button layout mirrored Simon's, with blue in the upper-left, yellow in the upper-right, red in the lower-left, and green in the lower-right, the same layout as Simon turned upside-down. Its only unique features were a LED score display, similar to the one its arcade counterpart had, and its small size, similar to a pocket calculator.

Other clones include:

A Simon clone called Monkey See, Monkey Do which featured a similar casing as that of Simon, except that the buttons were oval-shaped.
Tiger Electronics' Copy Cat in 1979, re-released with a transparent case in 1988 and used buzzers.
Also released as Copy Cat Jr. in 1981
Copy Cat was re-packaged and released by Sears as Follow Me
Copy Cat Jr. was similarly released by both Tandy Computers and Radio Shack as Pocket Repeat
Castle Toy's Einstein in 1979
Space Echo by an unknown company.
Makezine has a DIY version that requires soldering. [7]
another DIY version called Electronic Memory Game based on ARM Cortex microcontrollers [8]
The "Game A" mode of the second game in the Game & Watch handheld series, Flagman (Silver, 5th Jun 1980). "Game B" is the same, but doesn't play in a sequence, while the player has a limited time to press the corresponding number lit up.
A Star Wars version featuring R2D2 sounds by Tiger Electronics, 1997.
Vtech's Wizard
A side quest in both the SNES and Game Boy Advance versions of Donkey Kong Country 3: Dixie Kong's Double Trouble! involves freeing creatures called "Banana Birds" using this method, pressing the corresponding buttons on each system's controller.
Soviet Elektronika IE-01 Ivolga is a nearly exactly looking replica of Simon.
Oddworld games have simon gameplay. The playable character has to get passed through certain puzzles with a sequence of sounds.
The same gameplay also appears on multi-game handhelds such as:

Mego Corporation's Fabulous Fred (Game 3, The Memory Game)
Parker Brothers' Merlin (Game 3, Echo).
Atari also included a nine-button version of Touch Me as game variations 1-4 (out of 19) on the 1978 Brain Games cartridge for the Atari 2600.
A fan made homebrew video game version of Simon was unofficially made available for modded Wiis in 2008.
A Harry Potter wand released in 2001 called 'Harry Potter Magic Spell Challenge' also made by Hasbro had Simon gameplay and voice commands which are 'Wingardium' and 'Leviosa'.[9]
Audio[edit]
Some versions of the game have tones that play as long as you push the button down. Others have a constant time of the sound. Other versions feature audio themes: animals (cat/dog/pig/cow), xylophone, football, galaxy (space sounds), some of which (animals, football) make the game easier to play. Yet others can have sound on/off setting, making the game harder by relying just on visual cues.

In popular culture[edit]
In the 1987 Stephen King's novel "The Tommyknockers", a forgotten SIMON game, left in the back seat of a reporters car, activates itself and, in an ever accelerated color switching frenzy, overheats and melts its casing, scorching the seat beneath. The driver, surprised by this, knocks it to the floor before the whole thing goes up in flames.
Simon appeared on It's Always Sunny In Philadelphia in the episode "A Very Sunny Christmas", during which Mac finds the game in his closet and Charlie finds the game extremely difficult.
Simon appeared on an episode of Little Miss Gamer as her portable gaming system. It caused her to meet Tom Green and Blackwolf the Dragon Master.
Simon appears in American Dad! episode The One That Got Away with the family becoming addicted to the game, playing it for days without moving.
Simon appears in the film CWACOM (2009). Flint, the main character, has to click the correct sequence on a Simon to get into his lab.
In a skit on Robot Chicken, Dick Cheney's heart is replaced with a Simon, in a parody of Iron Man.
There is a Simon game signed by Baer on permanent display at the American Computer Museum in Bozeman, Montana.
In the 2014 video game South Park: The Stick of Truth, the player plays Simon in order to rescue Randy Marsh from an alien probe.
The quick time event mechanic in the 2005 video game Indigo Prophecy was modeled after the toy.




QMRFinal Fantasy: The 4 Heroes of Light, known in Japan as Hikari no 4 Senshi -Final Fantasy Gaiden- (光の4戦士 -ファイナルファンタジー外伝- Hikari No Yon Senshi -Fainaru Fantajī Gaiden-?, lit. Four Warriors of Light -Final Fantasy Side Story-), is a role-playing video game developed by Matrix Software and published by Square Enix for the Nintendo DS. It is a spin-off of the Final Fantasy series and was released by Square Enix in Japan in Fall 2009.[1] The game was then released in America and Europe in Fall 2010.


QMRThe Four Sages of Dwartii were controversial Nouanese philosophers and lawgivers who lived in the early days of the Galactic Republic. In an era of Sith domination, a number of bronzium statues honoring the Four Sages were made. In the waning years of the Republic, the politician Palpatine, who was secretly a Sith Lord, owned several such statues.


QMRThe Flag of the Department of North Santander was adopted by means of the Ordinance Nº 08, on November 27, 1978 as the official Flag for the Department of Norte de Santander in Colombia.

Design and meaning[edit]
The flag has a defaced horizontal bicolor design. According to the Ordinance Nº 08, the flag would have the same proportions as the Flag of Colombia and would be composed of two horizontal stripes of equal length, the top one would be red and the bottom one, black, with four stars forming a rhombus, one on the middle of each stripe, and the other two in the divisory line of the colors.

The Red symbolizes the heroism and blood of the patriots.
The Black symbolizes oil which is drilled in the region.
The four Stars (Full Star Yellow.svg) represent the four provinces that formed the department when it was first formed, Cúcuta, Pamplona, Ocaña and Chinácota.


QMRA rhombic antenna is a broadband directional wire antenna co-invented by Edmond Bruce[1] and Harald Friis,[2][3] in 1931, mostly commonly used in the high frequency (HF) or shortwave band.


QMRThe Rhombus of Michaelis, also known as the Michaelis-Raute or the quadrilateral of Michaelis, is a rhombus-shaped contour that is sometimes visible on the lower human back. The Rhombus of Michaelis is named after Gustav Adolf Michaelis, a 19th-century German obstetrician.


QMRRhombic Chess is a chess variant for two players created by Tony Paletta in 1980.[1][2] The gameboard has an overall hexagonal shape and comprises 72 rhombi in three alternating colors. Each player commands a full set of standard chess pieces.

The game was first published in Chess Spectrum Newsletter 2 by the inventor. It was included in World Game Review No. 10 edited by Michael Keller.[3]



QMRThe Franklin D. Roosevelt Four Freedoms Park is a four-acre memorial to Franklin D. Roosevelt that celebrates the Four Freedoms he articulated in his 1941 State of the Union address. It is located in New York City at the southernmost point of Roosevelt Island, in the East River between Manhattan Island and Queens. It was designed by the architect Louis Kahn.


QMRThe Four Freedoms Monument was commissioned by President Franklin D. Roosevelt following his articulation of the "Four Freedoms" in his 1941 State of the Union Address. This was yet before the participation of the US in World War II. Roosevelt felt that, through the medium of the arts, a far greater number of people could be inspired to appreciate the concept of the Four Freedoms. According to Roosevelt, the four fundamental freedoms are:

Freedom of speech and expression
Freedom of worship
Freedom from want
Freedom from fear
The statue was created by sculptor Walter Russell later that year, and was dedicated in 1943 before a crowd of 60,000 people at Madison Square Garden in New York City. It was dedicated to Colin P. Kelly, one of the first recognized American heroes of World War II. On June 14, 1944, the monument was re-dedicated in Kelly's hometown of Madison, Florida, with a speech by Governor Spessard Holland.



qMRThe Tudor architectural style is the final development of Medieval architecture in England, during the Tudor period (1485–1603) and even beyond. It followed the Perpendicular style and, although superseded by Elizabethan architecture in domestic building of any pretensions to fashion, the Tudor style long retained its hold on English taste. Nevertheless, 'Tudor style' is an awkward style-designation, with its implied suggestions of continuity through the period of the Tudor dynasty and the misleading impression that there was a style break at the accession of Stuart James I in 1603.

The four-centered arch, now known as the Tudor arch, was a defining feature.






Painting Chapter








Music Chapter

qMRThing a Week is a series of studio albums released by rock musician Jonathan Coulton in 2006. He compiled these albums from his highly successful weekly podcast, where he challenged himself to write, record, and produce a new song within a week, every week, for an entire year. He had done that to prove to himself, and to fans, that he was capable of working with a deadline.


Thing a Week One[edit]
Thing a Week One
Thing a Week One.jpg
Studio album by Jonathan Coulton
Released August 31, 2006
Recorded 2006
Genre Folk rock, Powerpop
Producer Jonathan Coulton
Jonathan Coulton chronology
Our Bodies, Ourselves, Our Cybernetic Arms
(2005) Thing a Week One
(2006) Thing a Week Two
(2006)
Thing a Week One is the first album of the series, and Jonathan Coulton's fourth studio album. It contains some of Coulton's earliest hit songs, including "Shop Vac" and a cover of Sir Mix-a-Lot's "Baby Got Back." This album also features "W's Duty," one of very few songs Coulton has written about a real life topic. The tenth Thing a Week, "When I'm 25 or 64", is missing from this album due to its illegality (it is a mashup of The Beatles' "When I'm Sixty-Four "and Chicago's "25 or 6 to 4"). It may be freely downloaded from Coulton's website.[1] As such, this is the only Thing a Week album without at least 13 tracks (compare Thing a Week Four, which has 14).


Thing a Week Two[edit]
Thing a Week Two
Thing a Week Two.jpg
Studio album by Jonathan Coulton
Released November 2, 2006
Recorded 2006
Genre Folk rock, powerpop
Producer Jonathan Coulton
Jonathan Coulton chronology
Thing a Week One
(2006) Thing a Week Two
(2006) Thing a Week Three
(2006)
Thing a Week Two is the second Thing a Week album, and the fifth studio album by Jonathan Coulton. It features some of Coulton's most popular songs, including "Re: Your Brains," which would later be featured in Valve Corporation's popular 2009 video game, Left 4 Dead 2. "Chiron Beta Prime," a Christmas song that originated as a Christmas card to one of Coulton's friends, is also on the album and shows how Coulton's songs tend to be about science fiction. It also includes "I Will," a cover of The Beatles' song from the White Album.


Thing a Week Three[edit]
Thing a Week Three
Thing a Week Three.jpg
Studio album by Jonathan Coulton
Released December 15, 2006
Recorded 2006
Genre Folk rock, powerpop
Producer Jonathan Coulton
Jonathan Coulton chronology
Thing a Week Two
(2006) Thing a Week Three
(2006) Thing a Week Four
(2006)
Thing a Week Three is the third Thing a Week album, and the sixth studio album by Jonathan Coulton. It contains two of Coulton's most popular songs. "Code Monkey," used as the theme to a TV show and internet series, G4's Code Monkeys, and "Tom Cruise Crazy", a song about Tom Cruise. "Code Monkey" was likely inspired by Coulton's days at the New York software company Cluen.


Thing a Week Four[edit]
Thing a Week Four
Thing a Week Four.jpg
Studio album by Jonathan Coulton
Released December 15, 2006
Recorded 2006
Genre Folk rock, powerpop
Producer Jonathan Coulton
Jonathan Coulton chronology
Thing a Week Three
(2006) Thing a Week Four
(2006) JoCo Looks Back
(2008)
Thing a Week Four is the fourth and final Thing a Week album, and the seventh studio album by Jonathan Coulton. It has some more of his popular songs, including "Creepy Doll", a song where a man buys an abandoned house and finds a living, creepy doll upstairs, and later is killed by the doll in a fire. (This song inspired a Magic: The Gathering card of the same name]).[2] "Mr. Fancy Pants", a song where a man is obsessed with his pants, urging another man to buy the world's best pants to best 'Mr. Fancy Pants' in a contest of whose pants are better. "You Ruined Everything", seemingly a parody of typical love songs by taking the tone of a love song with lyrics reflecting anger, sadness, or regret towards somebody. It is actually about Coulton's daughter, as he was inspired to write it because of her. "I'm Your Moon", a song about the moon, Charon, of Pluto. Charon criticizes Earth scientists for renaming Pluto from a planet to a dwarf planet, and Coulton has been known to introduce the song by casually damning the scientists who made that decision. It also features covers of two Queen songs, "We Will Rock You", and "We Are The Champions".


QMRGenerally, Hygiea's properties are the most poorly known out of the "big four" objects in the asteroid belt. Its orbit is much closer to the plane of the ecliptic than those of Ceres, Pallas or Interamnia,[10] but is less circular than Ceres or Vesta with an eccentricity of around 12%.[1] Its perihelion is at a quite similar longitude to those of Vesta and Ceres, though its ascending and descending nodes are opposite to the corresponding ones for those objects. Although its perihelion is extremely close to the mean distance of Ceres and Pallas, a collision between Hygiea and its larger companions is impossible because at that distance they are always on opposite sides of the ecliptic. In 2056, Hygiea will pass 0.025AU from Ceres, and then in 2063, Hygiea will pass 0.020AU from Pallas.[17] At aphelion Hygiea reaches out to the extreme edge of the asteroid belt at the perihelia of the Hilda family which is in 3:2 resonance with Jupiter.[18] Hygiea is used by the Minor Planet Center to calculate perturbations.[19]

It is an unusually slow rotator, taking 27 hours and 37 minutes for a revolution,[1] whereas 6 to 12 hours are more typical for large asteroids. Its direction of rotation is not certain at present, due to a twofold ambiguity in lightcurve data that is exacerbated by its long rotation period—which makes single-night telescope observations span at best only a fraction of a full rotation—but it is believed to be retrograde.[10] Lightcurve analysis indicates that Hygiea's pole points towards either ecliptic coordinates (β, λ) = (30°, 115°) or (30°, 300°) with a 10° uncertainty.[20] This gives an axial tilt of about 60° in both cases.


QMRThe asteroid belt is a circumstellar disc in the Solar System located roughly between the orbits of the planets Mars and Jupiter. It is occupied by numerous irregularly shaped bodies called asteroids or minor planets. The asteroid belt is also termed the main asteroid belt or main belt to distinguish it from other asteroid populations in the Solar System such as near-Earth asteroids and trojan asteroids. About half the mass of the belt is contained in the four largest asteroids: Ceres, Vesta, Pallas, and Hygiea.

The total mass of the asteroid belt is estimated to be 2.8×1021 to 3.2×1021 kilograms, which is just 4% of the mass of the Moon.[2] The four largest objects, Ceres, 4 Vesta, 2 Pallas, and 10 Hygiea, account for half of the belt's total mass, with almost one-third accounted for by Ceres alone. These asteroids are called by astronomers "The Big Four".


QMRFour roughly circular "walled plains" have been identified on Triton. They are the flattest regions so far discovered, with a variance in altitude of less than 200 m. They are thought to have formed from eruption of icy lava.[6] The plains near Triton's eastern limb are dotted with black spots, the maculae. Some maculae are simple dark spots with diffuse boundaries, and other comprise a dark central patch surrounded by a white halo with sharp boundaries. Typical diameter of maculae is about 100 km and width of halo is between 20 and 30 km. Some speculate the maculae are outliers of the south polar cap, which retreats in summer


QMRThe outer planets are those planets in the Solar System beyond the asteroid belt, and hence refers to the gas giants, which are in order of their distance from the Sun:

Jupiter is the largest planet in the Solar System. It has four very large satellites.
Saturn is the second-largest planet, with a large and bright ring system.
Uranus is the third-largest planet and the least massive of the four outer planets although it has a solid inner core. the third square is always solid. It is tilted almost onto the plane of its orbit.
Neptune is smallest of the four outer planets. It has one big retrograde moon and many small ones.


QMRThe term dwarf planet has itself been somewhat controversial, as it implies that these bodies are planets, much as dwarf stars are stars.[33] This is the conception of the Solar System that Stern promoted when he coined the phrase. The older word planetoid ("having the form of a planet") has no such connotation, and is also used by astronomers for bodies that fit the IAU definition.[34] Brown states that planetoid is "a perfectly good word" that has been used for these bodies for years, and that the use of the term dwarf planet for a non-planet is "dumb", but that it was motivated by an attempt by the IAU division III plenary session to reinstate Pluto as a planet in a second resolution.[35] Indeed, the draft of Resolution 5A had called these median bodies planetoids,[36][37] but the plenary session voted unanimously to change the name to dwarf planet.[1] The second resolution, 5B, defined dwarf planets as a subtype of planet, as Stern had originally intended, distinguished from the other eight that were to be called "classical planets". Under this arrangement, the twelve planets of the rejected proposal were to be preserved in a distinction between eight classical planets and four dwarf planets. However, Resolution 5B was defeated in the same session that 5A was passed.[35] Because of the semantic inconsistency of a dwarf planet not being a planet due to the failure of Resolution 5B, alternative terms such as nanoplanet and subplanet were discussed, but there was no consensus among the CSBN to change it.[38]

The four dwarf planets are pluto, ceres, eris, and sedna


QMRThe Solar System formed 4.6 billion years ago from the gravitational collapse of a giant interstellar molecular cloud. The vast majority of the system's mass is in the Sun, with most of the remaining mass contained in Jupiter. The four smaller inner planets, Mercury, Venus, Earth and Mars, are terrestrial planets, being primarily composed of rock and metal. The four outer planets are giant planets, being substantially more massive than the terrestrials. The two largest, Jupiter and Saturn, are gas giants, being composed mainly of hydrogen and helium; the two outermost planets, Uranus and Neptune, are ice giants, being composed mostly of substances with relatively high melting points compared with hydrogen and helium, called ices, such as water, ammonia and methane. All planets have almost circular orbits that lie within a nearly flat disc called the ecliptic.

The overall structure of the charted regions of the Solar System consists of the Sun, four relatively small inner planets surrounded by a belt of mostly rocky asteroids, and four giant planets surrounded by the Kuiper belt of mostly icy objects. Astronomers sometimes informally divide this structure into separate regions. The inner Solar System includes the four terrestrial planets and the asteroid belt. The outer Solar System is beyond the asteroids, including the four giant planets.[20] Since the discovery of the Kuiper belt, the outermost parts of the Solar System are considered a distinct region consisting of the objects beyond Neptune.[21]

Most of the planets in the Solar System possess secondary systems of their own, being orbited by planetary objects called natural satellites, or moons (two of which are larger than the planet Mercury), and, in the case of the four giant planets, by planetary rings, thin bands of tiny particles that orbit them in unison. Most of the largest natural satellites are in synchronous rotation, with one face permanently turned toward their parent.


haramein universe pulsar schwarz proton planck mass four points on line





QMRA coronation anthem is a piece of choral music written to accompany the coronation of a monarch.

Many composers have written coronation anthems. However the best known were composed by George Frideric Handel. Handel's four coronation anthems use text from the King James Bible and were designed to be played at the coronation of the British monarch. They are Zadok the Priest, Let Thy Hand Be Strengthened, The King Shall Rejoice, and My Heart Is Inditing. Each was originally a separate work but they were later published together.


Handel's coronation anthems[edit]
Although part of the traditional content of British coronations, the texts for all four anthems were picked by Handel—a personal selection from the most accessible account of an earlier coronation, that of James II of England in 1685.[1] One of George I of Great Britain's last acts before his death in 1727 was to sign an "Act of naturalisation of George Frideric Händel and others". His first commission from Handel as a newly naturalised British subject was to write the music for the coronation of George II of England and Queen Caroline which took place on 11 October the same year. Within the coronation ceremonies Let thy hand be strengthened was played first, then Zadok, then The King shall rejoice, and finally My heart is inditing at the coronation of the Queen. (In modern coronations the order is Zadok, Let thy hand be strengthened, The King shall rejoice and My heart is inditing, with the order of Let thy hand be strengthened and The King shall rejoice sometimes reversed.)

Right from their composition the four anthems have been popular and regularly played in concerts and festivals even during Handel's own lifetime.


1 Handel's coronation anthems
1.1 Zadok the Priest
1.2 Let Thy Hand Be Strengthened
1.3 The King Shall Rejoice
1.4 My Heart is Inditing









Dance Chapter









Literature Chapter



QMRThe Big Four is a work of detective fiction by Agatha Christie, first published in the UK by William Collins & Sons on 27 January 1927[1] and in the US by Dodd, Mead and Company later in the same year.[2][3] It features Hercule Poirot, Arthur Hastings, and Inspector (later, Chief Inspector) Japp. The UK edition retailed at seven shillings and sixpence (7/6)[4] and the US edition at $2.00.[3]

The structure of the novel is different from other Poirot stories, as it began from twelve short stories (eleven in the US) that had been separately published. This is a tale of international intrigue and espionage, therefore opening up the possibility of more spy fiction from Christie.[5]:24


QMRThe Big Four are the four largest international professional services networks, offering audit, assurance, tax, consulting, advisory, actuarial, corporate finance, and legal services. They handle the vast majority of audits for publicly traded companies as well as many private companies. It is reported that the Big Four audit 99% of the companies in the FTSE 100, and 96% of the companies in the FTSE 250 Index, an index of the leading mid-cap listing companies.[1] The Big Four firms are shown below, with their latest publicly available data.

Firm Revenues Employees Revenue per employee Fiscal year Headquarters Source
PwC $35.36 bn 208,100 $169,892 2015 United Kingdom [2]
Deloitte $35.2 bn 225,400 $156,167 2015 United States [3]
EY $28.7 bn 212,000 $135,517 2015 United Kingdom [4]
KPMG $24.4 bn 173,965 $140,488 2015 Netherlands [5]


QMRFour Freedoms is a 2009 historical novel by John Crowley. It follows the adventures of several characters centring on a fictional aircraft manufacturing plant near Ponca City, Oklahoma during World War II, specifically from 1942 to 1945.[1] The plant chiefly produces the fictional B-30 Pax bomber. It is Crowley's first novel after the completion of his Ægypt Sequence, and marks a turning in his style from the historically speculative series to historical realism.

The novel deals with the manufacturing and war industries during World War II, but rather than dealing with the most able-bodied during this period, the novel takes up the story of minority groups, the disabled, and many others still awaiting rights of full citizenship taking an active role in America. In his Afterword, Crowley explicitly theorizes that the period would strongly influence later civil movements in the United States

For most of them, and for many of the African American men and women, Hispanics, Native Americans, and people with disabilities who also served, the end of the war meant returning to the status quo ante: but things could never be restored just as they had been, and the war years contained the seeds of change that would eventually grow again.[2]


QMRThe Four Freedoms Award is an annual award presented to those men and women whose achievements have demonstrated a commitment to those principles which President Franklin Delano Roosevelt proclaimed in his historic speech to Congress on January 6, 1941, as essential to democracy: freedom of speech and expression, freedom of worship, freedom from want, freedom from fear. The annual award is handed out in alternate years in New York, New York, by the Roosevelt Institute and in Middelburg, Netherlands, by the Roosevelt Stichting.




QMRThe mythology of pre-Christian Ireland did not entirely survive the conversion to Christianity. However, much of it was preserved in medieval Irish literature, though it was shorn of its religious meanings. This literature represents the most extensive and best preserved of all the branches of Celtic mythology. Although many of the manuscripts have not survived and much more material was probably never committed to writing, there is enough remaining to enable the identification of distinct, if overlapping, cycles: the Mythological Cycle, the Ulster Cycle, the Fenian Cycle and the Historical Cycle. There are also a number of extant mythological texts that do not fit into any of the cycles. Additionally, there are a large number of recorded folk tales that, while not strictly mythological, feature personages from one or more of these four cycles.


QMRScotland has over 790 islands divided into four main groups: Shetland, Orkney, and the Inner Hebrides and Outer Hebrides. There are numerous bodies of freshwater including Loch Lomond and Loch Ness. Some parts of the coastline consist of machair, a low lying dune pasture land.










Cinema Chapter














Philosophy Chapter


QMRA primitive cell is a unit cell constructed so that it contains only one lattice point (each vertex of the cell sits on a lattice point which is shared with the surrounding cells, each lattice point is said to contribute 1/n to the total number of lattice points in the cell where n is the number of cells sharing the lattice point).[1] A primitive cell is built on the primitive basis of the direct lattice, namely a crystallographic basis of the vector lattice L such that every lattice vector t of L may be obtained as an integral linear combination of the basis vectors, a, b, c.

Used predominantly in geometry, solid state physics, and mineralogy, particularly in describing crystal structure, a primitive cell is a minimum volume cell corresponding to a single lattice point of a structure with translational symmetry in 2 dimensions, 3 dimensions, or other dimensions. A lattice can be characterized by the geometry of its primitive cell.

Primitive cells are four sided quadrants


2-dimensional primitive cell[edit]
A 2-dimensional primitive cell is a parallelogram, which in special cases may have orthogonal angles, or equal lengths, or both.

2-dimensional primitive cells
Wallpaper group diagram p1.svg
Parallelogram Wallpaper group diagram p1 rect.svg
Rectangle Wallpaper group diagram p1 rhombic.svg
Rhombus Wallpaper group diagram p1 square.svg
Square
The primitive cell is a primitive unit. A primitive unit is a section of the tiling (usually a parallelogram or a set of neighboring tiles) that generates the whole tiling using only translations, and is as small as possible.

The primitive cell is a fundamental domain with respect to translational symmetry only. In the case of additional symmetries a fundamental domain is smaller.


3-dimensional primitive cell[edit]
A crystal can be categorized by its lattice and the atoms that lie in a primitive cell (the basis). A cell will fill all the lattice space without leaving gaps by repetition of crystal translation operations.

A 3-dimensional primitive cell is a parallelepiped, which in special cases may have orthogonal angles, or equal lengths, or both.

3-dimensional primitive cells
Triclinic.svg
Triclinic Monoclinic2.svg
Monoclinic Rhombohedral.svg
Rhombohedral Orthorhombic.svg
Orthorhombic Tetragonal.svg
Tetragonal Cubic.svg
Cubic
Primitive translation vectors are used to define a crystal translation vector, \vec T , and also gives a lattice cell of smallest volume for a particular lattice. The lattice and translation vectors \vec a_1 , \vec a_2 , and \vec a_3 are primitive if the atoms look the same from any lattice points using integers u_1 , u_2 , and u_3 .

\vec T = u_1\vec a_1 + u_2\vec a_2 + u_3\vec a_3
The primitive cell is defined by the primitive axes (vectors) \vec a_1 , \vec a_2 , and \vec a_3 . The volume, V_p , of the primitive cell is given by the parallelepiped from the above axes as

V_p = | \vec a_1 \cdot ( \vec a_2 \times \vec a_3 ) |.

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